New question #690856 on Yade: https://answers.launchpad.net/yade/+question/690856
I am having trouble getting O.stopAtTime to work. I tried this little script. From my understanding, this would run until either 400 iterations, or 20 seconds, whichever comes first. Actual result, runs for 400 iterations = 320 seconds. Went way past the intended stop time. O.stopAtTime = 20.0 O.stopAtIter = 400 O.run(-1, True) print(O.time) print(O.iter) So maybe it's not whichever comes first, it's whichever comes last. So then I tried this O.stopAtTime = 20.0 O.stopAtIter = 4 O.run(-1, True) print(O.time) print(O.iter) That runs for 4 iterations = 3.2 seconds. So it appears to be always using the value of O.stopAtIter, and O.stopAtTime is ignored. So then let's try this: O.stopAtTime = 20.0 O.run(-1, True) print(O.time) print(O.iter) This runs forever. I found this thread from 2014: https://answers.launchpad.net/yade/+question/246284 but the syntax suggested there O._sceneObj().stopAtTime no longer works. Running single threaded job with a recent daily build (Yade 20200511-3819~5bf8512~buster1) As a workaround, I can definitely put in a little PyRunner to periodically check O.time and pause when it hits a certain value, but it seems like that shouldn't be necessary. What am I missing? -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

