Question #694335 on Yade changed:
https://answers.launchpad.net/yade/+question/694335

Jan Stránský posted a new comment:
> but setting the verletDist to 0 will prevent us from avoiding the
collider to run at every time step, which will cause more computation
time. Is it true?

not necessarily.
It makes collider to run fewer times, but potentially let more work on 
interaction geometry. Which is "cheap" for spheres, but  "expensive" for 
polyhedrons.

> how can I choose a good value for the verletDist of non-spherical
particles?

trial-and-error is a good approach here (try different values, determine the 
trend and choose the best one).
It depends on the simulation itself (shape of particles, density of the 
packing, ...), so probably a number cannot be set very generally..

cheers
Jan

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