Question #694335 on Yade changed: https://answers.launchpad.net/yade/+question/694335
Jan Stránský posted a new comment: > but setting the verletDist to 0 will prevent us from avoiding the collider to run at every time step, which will cause more computation time. Is it true? not necessarily. It makes collider to run fewer times, but potentially let more work on interaction geometry. Which is "cheap" for spheres, but "expensive" for polyhedrons. > how can I choose a good value for the verletDist of non-spherical particles? trial-and-error is a good approach here (try different values, determine the trend and choose the best one). It depends on the simulation itself (shape of particles, density of the packing, ...), so probably a number cannot be set very generally.. cheers Jan -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

