Question #698572 on Yade changed:
https://answers.launchpad.net/yade/+question/698572

    Status: Open => Answered

Jan Stránský proposed the following answer:
Hello,

nice catch.

I suspect eccentricAxisEngine function, the part after "#" line, the angular 
velocity part.
It is entirely based on the previously computed constrained position.
Maybe a better approach would be to compute both position and orientation and 
constrain them somehow together.
But since the linear velocity equations had only one unknown, there were more 
unknown for the angular terms (although probably for the pendulum case it could 
be reduced), so I used this "hack".
While it worked for the case of gravity, it seems not to be a good choice for 
the case of interactions.

Cheers
Jan

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