Question #699705 on Yade changed: https://answers.launchpad.net/yade/+question/699705
Status: Open => Answered Jérôme Duriez proposed the following answer: Generally speaking about > how to distinguish between ball-to-ball contact and ball-to-wall contact assigning different FrictMat instance to spheres or walls will allow you to have different contact properties in such pairs, depending on the Ip2 calculations. For instance Ip2_FrictMat_FrictMat_FrictPhys computes by default contact friction angle as the minimum of both Material friction angles. You may have so-called MatchMaker to tune the behavior e.g. [*], but these are (at the moment) not available for every contact attribute / every Ip2. This being said, your present Ip2 looks to be singular in the sense it has a contact parameter directly as an Ip2 parameter, which is not the classical design and a clear drawback for your workflow. In this case, you have no other choice than manually looping over interactions and change parameters as you see fit. Fortunately, the Ip2 works only once at interaction creation so you won't have to do the same job twice for a given interaction (but it may still be painful because you have to continuously monitor new interactions..... ) [*] https://yade- dem.org/doc/yade.wrapper.html#yade.wrapper.Ip2_FrictMat_FrictMat_FrictPhys.kn -- You received this question notification because your team yade-users is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : yade-users@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp