New question #700748 on Yade:
https://answers.launchpad.net/yade/+question/700748

Hi,
I want to calculate the plastic shear displacement of any specific contact 
during every time step. I'm using Law2_ScGeom6D_CohFrictPhys_CohesionMoment[1]. 
In the source code, the plastic displacement is calculated by the following 
code (L140-L159):

Vector3r&       shearForce = geom->rotate(phys->shearForce);
                const Vector3r& dus        = geom->shearIncrement();

                //Linear elasticity giving "trial" shear force
                shearForce -= phys->ks * dus;

                Real Fs    = phys->shearForce.norm();
                Real maxFs = phys->shearAdhesion;
                if (!phys->cohesionDisablesFriction || maxFs == 0) maxFs += Fn 
* phys->tangensOfFrictionAngle;
                maxFs = math::max((Real)0, maxFs);
                if (Fs > maxFs) { //Plasticity condition on shear force
                        if (phys->fragile && !phys->cohesionBroken) {
                                phys->SetBreakingState();
                                maxFs = max((Real)0, Fn * 
phys->tangensOfFrictionAngle);
                        }
                        maxFs               = maxFs / Fs;
                        Vector3r trialForce = shearForce;
                        shearForce *= maxFs;
                        if (scene->trackEnergy || traceEnergy) {
                                Real sheardissip = ((1 / phys->ks) * 
(trialForce - shearForce)) /*plastic disp*/.dot(shearForce) /*active force*/;
                                
Briefly, the plastic shear displacement is calculated by 1/ks*(trialForce - 
shearForce). However, it seems trialForce is not available during the 
simulation process. Though shearInc is available, which is dus in the source 
code, it is not exactly the same as 1/ks*(trialForce - shearForce). Therefore I 
want to ask if there is a simple way to get the plastic shear displacement 
instead of modify the source code?

Thank you!

[1] 
https://gitlab.com/yade-dev/trunk/-/blob/master/pkg/dem/CohesiveFrictionalContactLaw.cpp

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