Question #703419 on Yade changed:
https://answers.launchpad.net/yade/+question/703419
xuanshenyu posted a new comment:
Thanks Jan, your reply is conducive to solves my problems, adding Phys
attribute in NormshearPhys.
However, there are some confusions about the self-defined geomtric
parameters in Ig2_Sphere_Sphere_ScGeom.cpp or hpp. What should I do with
these self-defined parameters so that they can be called in other code
files (such as CohesiveFrictionContactLaw.cpp) in the same way that yade
usually do?
Firstly, I modified the Ig2_Sphere_Sphere_ScGeom.cpp as below (merely a
portion):
############Ig2_Sphere_Sphere_ScGeom.cpp (modified)############
Vector3r normal = (se32.position + shift2) -
se31.position;
Real norm = normal.norm();
normal /= norm;
Real flatR = 0.5 * s1->radius;
####### (Parameters added by myselves)
Real flatArea = (Pi * pow(flatR, 2));
#######
const static int NR = 2;
#######
double delR = flatR / NR;
#######
const static int NC = 8;
#######
Real delC = 2 * Pi / NC;
#######
const static int TotElem = NR * NC;
#######
const static int totelem = TotElem-1;
#######
Real elemradius2=pow(pow(s2,2)+pow(t2,2),0.5);
if (!c->isReal() && !force) { //don't fast-check distance if geometry
will be updated anyway
Real penetrationDepthSq = pow(interactionDetectionFactor *
(s1->radius + s2->radius), 2) - normal.squaredNorm();
if (penetrationDepthSq <= 0.01) {
TIMING_DELTAS_CHECKPOINT("Ig2_Sphere_Sphere_ScGeom");
return false;
}
}
shared_ptr<ScGeom> scm;
bool isNew = !c->geom;
Vector3r elem11[totelem], elem21[totelem]; ##### (Parameters added by
myselves)
Vector3r elem12[totelem], elem22[totelem]; #####
Vector3r elem13[totelem], elem23[totelem]; #####
#######################end#################
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