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I got the 64-bit libspe working just fine. I don't know for sure if it
works with full 64-bit addresses, but I was able to compile, link, and
run against it just fine. I just did "rpmbuild -bb --target 64
libspe.spec". Doing that also gave me the RPM for elfspe, which allows
you to run SPE programs directly through binfmt_misc. As for the /proc entries, on IBM's system simulator, there is a whole directory for each SPE in /proc/device-tree/cpus/PowerPC,[EMAIL PROTECTED]/spes with each directory having the following files: - device_type - isrc - linux,phandle - local-store - name - priv1 - priv2 - problem - reg - unit-id The device tree on the PS3 doesn't have any /proc entries that I could find for the SPEs. I had originally thought that these were required to do things such as talk to SPE mailboxes, but further experimentation proved that mailbox communication with libspe worked just fine without them. Jon Owen Stampflee wrote: What proc entries do you speak of? And afaik, 64-bit libspe stuff doesnt work at all...Although stuff should be installed by default, I'll look into that. _______________________________________________ yellowdog-general mailing list [email protected] http://lists.terrasoftsolutions.com/mailman/listinfo/yellowdog-general HINT: to Google archives, try '<keywords> site:terrasoftsolutions.com' --
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