Paulo, > If you really want to explore the SPUs just use C/C++. > > For each situation just use the right tool.
While I generally agree with this (and other things that solve the "if all you have is a hammer ..." problem), I can see Randy's point. I'm not much into Java (i'm more of a C / C++ person), but I was asked about the feasibility of porting our app (which currently runs on Windows, Linux and Mac OSX) to the PS3, and after realizing that large, large pieces of it would have to be completely rewritten to properly take advantage of the processing power available on the Cell, I pretty much came to the conclusion that it's not feasible at this point. 99% of our code is cross-platform, but 20-30% (or more) would need to be PS3-specific, which makes the project as a whole harder to maintain, harder to justify to management, etc. So, i'm all for C / C++ compilers, JVMs and other higher-level tools that do the auto-parallelism, auto-SIMD stuff. The Cell is amazing, and while I personally love being a low-level developer, multiple- platform support without doing the least-common-denominator thing demands smarter tools. I'm hopeful that compilers, JVMs, etc. will grow in this regard. Regards, John Falling You - exploring the beauty of voice and sound http://www.fallingyou.com _______________________________________________ yellowdog-general mailing list [email protected] http://lists.terrasoftsolutions.com/mailman/listinfo/yellowdog-general HINT: to Google archives, try '<keywords> site:terrasoftsolutions.com'
