On 3/18/20 11:47 AM, David Stewart wrote:
> 4 hours seems extremely long to me for a 8 core system, but I have not tried 
> this in a while. Were you removing all the sources and re-downloading them 
> for every build?

Depends on the image Dave, I build images with QT5 and gnuradio and they
take a while :) core-image-minimal is much faster.

Philip


> 
> From: <[email protected]> on behalf of Srini 
> <[email protected]>
> Date: Wednesday, March 18, 2020 at 10:13 AM
> To: "[email protected]" <[email protected]>, "[email protected]" 
> <[email protected]>
> Cc: "[email protected]" <[email protected]>
> Subject: Re: <EXT> Re: [yocto] What are the key factors for yocto build speed?
> 
> My own experience (pardon me if already discussed)
> 
> Fought the build times for several months - ending up eventually at 8 cores 
> (but specifying 16 threads in poky builds). Best times for my build about 4 
> hours. Clearly impractical during engineering.
> 
> Generated an sdk and used it for app development. Each build is now a minute 
> or 2.
> 
> Using a homegrown utility, updated the image file with applications in a 
> jiffy - to produce burnable sdcard image.
> 
> Complete build required only for the final release -- or made major changes 
> like python2 to python3!
> 
> YMMV.
> 
> srini
> 
> -----Original Message-----
> From: [email protected]<mailto:[email protected]> 
> <[email protected]> On Behalf Of Mikko Rapeli via 
> Lists.Yoctoproject.Org
> Sent: Wednesday, March 18, 2020 11:52 AM
> To: [email protected]<mailto:[email protected]>
> Cc: [email protected]<mailto:[email protected]>
> Subject: <EXT> Re: [yocto] What are the key factors for yocto build speed?
> 
> On Wed, Mar 18, 2020 at 04:09:39PM +0100, Mike Looijmans wrote:
>> On 18-03-2020 15:49, Adrian Bunk via Lists.Yoctoproject.Org wrote:
>>> On Wed, Mar 18, 2020 at 10:12:26AM -0400, Jean-Marie Lemetayer wrote:
>>>> ...
>>>> For example one of our build servers is using:
>>>> - AMD Ryzen 9 3900X
>>>> ...
>>>> - 32Go DDR4 3200 MHZ CL14
>>>> ...
>>>> It is a really good price / build time ratio configuration.
>>>
>>> Depends on what you are building.
>>>
>>> Building non-trivial C++ code (e.g. webkitgtk) with 24 cores but
>>> only 32 GB RAM will not work, for such code you need more than 2
>>> GB/core.
>>
>> Seems a bit excessive to buy hardware just to handle a particular
>> corner case. Most of OE/Yocto code is plain C, not even C++.
>>
>> My rig only has 8GB but doesn't run into memory issues during big GUI
>> builds. The only thing that made it swap was the populate_sdk task
>> that created a 1.1GB fiel and needed 20GB of RAM to compress that.
>> Took a few minutes more due to swapping.
>> I submitted a patch today to fix that in OE.
>>
>> Your mileage may vary. But RAM is easy to add.
> 
> Well, I can't build with under 2 gigs per core or I run out of physical 
> memory and kernel oom-killer kicks in to kill the build. Also can't run with 
> yocto default parallel settings which only take into account the number of 
> cores and thus have a custom script which does caps the threads so that 2 
> gigs of RAM for each are available.
> 
> Though I'm sure plain C and plain poky projects have less requirements for 
> RAM.
> 
> -Mikko
> 
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