Hi,

Check:
http://www.yoctoproject.org/docs/latest/ref-manual/ref-manual.html#shared-state-cache

"... the build system detects changes in the "inputs" to a given task by
creating a checksum (or signature) of the task's inputs. If the checksum
changes, the system assumes the inputs have changed and the task needs to
be rerun. For the second question, the shared state (sstate) code tracks
which tasks add which output to the build process.... "


On Wed, Jul 6, 2016 at 12:10 PM, Gary Thomas <g...@mlbassoc.com> wrote:

> I just had a [nearly] complete build failed (building webkitgtk
> after some 6000 tasks).  I decided to try the 'rebuild from sstate'
> by removing my 'tmp' directory and rebuild.  Bitbake proceeded to
> run 2200 setscene tasks and then [it seems] started over on the
> build, rebuilding the target gcc, the kernel, who knows what else...
> These are all things that I thought had been completed before
> during the initial ~6000 steps.
>
> What could be going on and why couldn't it just pick up using
> sstate from where it left off?
>
> --
> ------------------------------------------------------------
> Gary Thomas                 |  Consulting for the
> MLB Associates              |    Embedded world
> ------------------------------------------------------------
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