On Tue, 12 Apr 2022 03:52:19 +0200
Ichthyostega <p...@ichthyostega.de> wrote:

>Am 09.04.22 um 20:11 schrieb Will Godfrey:
>> Just tried this out (had a long walk this morning in the *sunshine* to clear 
>> my head). It's looking (and sounding) pretty good....  
>
>
>Hi Will,
>Hi Yoshimi-devs,
>
>so it seems we're converging. Basically everything is implemented,
>and for me there is only one thing left on the TODO list: investigate
>why short PAD notes take longer to compute than before "padthread".
>It's unlikely this is due to the general changes to memory management,
>since ADDSynth is not affected (it has even slightly better timings).
>
>
>Anyway, last days I allowed myself a regression...
>Or let's call it a little gratification, a bit of icing on top of all the work.
>
>
>The story is as follows: As we know, PADSynth performs granular synthesis.
>It just uses the (well known) backdoor to back-transform the spectrum, instead
>of sampling lots of sonic grains, as most other granular synths do. There
>is only one subtle catch: the generated sound is not really random, because
>it is in fact produced by a perfectly looped wavetable. This means, if you play
>PADSynth for an extended time, there is always a subtle kind of "sameness" with
>the sound. Of course, this gets better if you use large wavetables and if you
>use lots of wavetables over the octaves.
>
>But now we can do something about that: since we now have that ability
>for background builds and for a seamless and unobtrusive crossfade;
>all it takes is just to make PADsynth re-trigger itself from time to time.
>And even more: we can slightly manipulate some parameters at each re-build.
>
>To control these new abilities, you'll find a small button next to the
>crossfade knob in the padsynth window; this "re"-button opens a new child 
>window
>with some further control wheels
>
>- the re-trigger time (from 200ms to 60sec). Zero (=default) means no 
>retrigger.
>   (this is sample time, i.e. we are basically just counting calculated blocks)
>
>- and then 5 further buttons to define a "spread" for some parameters to 
>perform
>   a so called "random walk"
>
>   - detune (this is currently not cross-faded, haven't found an easy way)
>   - the Bandwidth
>   - the filter frequency rsp. the vowel position (when using the formant 
> filter)
>   - the harmonic profile width parameter
>   - the harmonic profile spread parameter.
>
>Of course, this is all more or less experimental and debatable; I picked these
>parameters because they allow both to add very subtle changes, but also to
>generate quite drastic effects. In a similar vein, I made a specifically tuned
>non-linear scale for those knobs, so that for the largest part they generate
>very fine grained subtle changes, but then for the last part the spread becomes
>rather large, to allow for drastic effects.
>
>For example, you could use a rather noisy spectrum with some bandwidth,
>and then combine that with a long crossfade of, say 5 secs, and also retrigger
>after 5 secs, and then do a strong random walk on the harmonic spread and 
>width.
>The result will be a sonic cloud which constantly changes shape.
>Have Fun!
>
>-- Hermann

That very interesting. I can think of a couple of our people who'd enjoy
playing with this.

Once small detail. You left off the trailing commas in TextLists.h
Lines 570 - 574

This doesn't show up until you try to read the list from the CLI. Then it
crashes :(
Easy to do and I've done it myself a {cough} few times.

-- 
Will J Godfrey
https://willgodfrey.bandcamp.com/
http://yoshimi.github.io
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.


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