Am 12.07.22 um 13:14 schrieb Will Godfrey:
In  other news...

This September is another Yoshimi landmark - it becomes a teenager :P so I'm
wondering whether to make a fairly small release soon, then go flat out for
September, or just quietly carry on for a bumper one in September.

We have accumulated some bugfixes, and we didn't roll a point release yet.

Suggestions? Anyone got anything they want to push forward?

Hadn't much time to contribute anything lately. But I can see two improvement
efforts we wanted to push ahead gradually (memory management and float
parameters). However, ideally these should be doable in small increments and
without any user visible impacts, so these efforts not something to advertise
for a major release.

For my own work, I am fighting with some problem for quite some time, but I'm
not really sure how to approach that best. If I recall right, I have mentioned
it several times in the past. The problem is: if you build an instrument based
on some distinct sonic character, it often turns out that the result is either
not balanced in itself over various octaves, and sometimes it also does not
"run" well, again over a span of several octaves.

This problem manifests itself with some obnoxious symptoms: if you play a
chord, either the high-end or the low-end dominates. And the balance tends
to slide away when the score moves up or down.

Similar problems are known from conventional instruments, and there they
are just considered as symptoms of inferior craftsmanship. A well made
instrument is just expected to have a smooth "run" over various octaves
and should have a similar "presence" in high as in low register, and
should work well when played in ensemble, without requiring excessive
tweaks or "stunts" by the musician.

Some Ideas to alleviate such problems

 - possibility to define a volume adjustment based on the key,
   as part of the instrument itself (not a controller)

 - fading in/out and crossfading of layers, again based on volume, not velocity.


-- Hermann



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