On 07.02.24 01:07, ichthyo wrote:
To make the current state clear: * implemented: have MirrorData blocks in the UI connected properly * unimplemented: trigger push update + use the data from the MirrorData block
Hi Will, today I was able to pick up work on this topic, now focussing on the aspect of state updates. While I'm still somewhat struggling to understand how things work together (especially since those effect arrays are more or less global data and accessed from a huge load of different contexts), it seems now that we might be able to reduce and subsume this topic under two generic situations: - User switches the number of the effect exposed in the UI - specific parameter changes concerning the presentation, eg. EQ-graphs Mostly I arrived by that conclusion by analysing/tracing out the EffUI::refresh() function; while this function has a huge load of different call paths, all seem to be rooted either at one or the other of these two conditions. -- Hermann _______________________________________________ Yoshimi-devel mailing list Yoshimi-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/yoshimi-devel