Ok. So I've been experimenting with the Roux method and several variations of Step 4 (last 6 edges), as well as FMC. Anyway, all this playing around has breathed new life into one of my old ideas.

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I was looking for ways to break the burden of the ZBLL up into easier chunks earlier in the solve. My original idea was to use the last pair to try and fix corner orientation. Something like 54 cases, probably long and definitely hard to recognize. I also realized it would be most useful to learn how to earlier achieve correct permutation on the LL corners, as well as edges, leaving you with only a no corners perm ZBLL alg. However, I couldn't find good ways to do that, and it was something like 100+ cases, also probably difficult to recognize. Last night, I had a new idea. What if you finished the F2L minus one pair? As long as the corner is in the top layer, you have one of 3 possible cases. Corner with white facing up, left, or right. If you place this corner, there are 6 possible cases for each of the 3 orientations above for fixing the LL corner perm. Most of these are simple and intuitive (just different ways to place the corner: RUR', U'F'UF, etc.). 18 cases total, not bad. You could learn the 14 cases for when the corner is in the correct spot, if you wanted, but you pretty much always avoid those with some careful solving of the first three pairs. COLL and CLL would come in handy, too. Next, if you solve the final middle layer edge, you can orient the LL edges at the same time. 20 more cases for fixing the LL edge orientation (edge in place but flipped: 4, edge at UR flipped: 8, mirrors of the last 8: 8). 38 cases (most of them are just 3 cycles of edges), and you're left with a no corners perm ZBLL. Add in those cases, and you've got 72 more (76 with the edge PLL's). 114 total algs (just about half of which are reflections), but I'm not sure of the length yet. I'll keep working on that and post again. 1/27 cases would be a simple edge PLL to finish. If you could learn a few extra cases to place the final middle layer edge while also playing with corner orientation, you could increase that number substantially. I know this may be a potentially longer method in terms of number of moves, but having an edge PLL for possibly 1/13.5 solves or more has some definite potential. 1/162 solves, you get a LL skip! As an alternative, you could solve 3 cross pieces, 3 pairs, and use ZBF2L or VHF2L on the final pair, orienting edges, then perform COLL, and finish with any of the L5E algs Doug was nice enough to find for me. This gives you more freedom for building the F2L and makes Xcross much easier. If you like slice moves in the MU set, this might be a good way to go for you. Anywho, I'm tired of rambling, so someone else let me know what you think. -Mike Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/zbmethod/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/