So the final consensus is that the parameter s is any randomly chosen
identifier for an application.


* GetBlacklists() -> ({sE})
* AddBlacklist(sE) --> Changed(sE)
* RemoveBlacklist(sE) --> Changed(sE)

I changed the name to Blacklist instead of Template for the method names
as it sounds better and is more clear

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https://bugs.launchpad.net/bugs/612344

Title:
  Blacklist API sucks

Status in NULL Project:
  Triaged
Status in Unity Files Place:
  Triaged
Status in Zeitgeist Framework:
  Triaged

Bug description:
  Guys, GetBlacklist and SetBlacklist (without any signals) for an 
asynchrounous-by-nature API? Come on!

How about changing it to Get, Add, Remove and a changed signal? That way it'd 
be actually usable...



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