> The first thing to think about IMO is why do you need to handle
multiple
> 0MQ sockets. Each 0MQ sockets can handle unlimited amount of
underlying
> BSD sockets so in most cases there shouldn't be a need for that kind
of
> thing (unless you want to handle different socket types at the same
time
> in a single thread).
> 
> Can you possibly explain the problem you are solving?

My "canonical" example is a data server: a process that reads lots of
data from a DB and waits for messages. These messages can be of three
kinds:

1. Queries: these would be answered very quickly from the in-memory
data; the response will be sent somewhere else (specified by the query).

2. Updates: same as queries, except that processing the message entails
updating the DB (and the in-memory data).

3. Notifications: when a separate process has updated some information
that is important for this process.

Queries and Updates might be received from many different processes.
However, now that you mention it, maybe my mind is too fixed into the
BSD socket model, thinking I will need a separate 0MQ socket for each of
these processes. So the question here is: can my data server simply bind
an Upstream socket on a single address, and have all processes sending
Queries and Updates simply connect to that single endpoint? Of course,
the answer is yes... Right?

Now, I intend to receive Notifications on a Sub socket. The reason for
this is that I want to decouple the processes generating Notifications
from the processes receiving them (as discussed in a previous thread).

So, assuming I will only have one Upstream socket and one Sub socket,
how could I go about de-multiplexing between them?

> > (I believe this is called "edge-triggering" vs. "level-triggering").
> 
> It's strictly level-triggered.

Please refresh my mind... This means the poll is signaled only once and
I must make sure to process everything that is pending before calling
poll again, right?

> > 3. I could also have a hybrid: many threads, as in #1, but they
simply
> > put all incoming messages on a single queue. Then have one thread
(or
> > more) fetching elements off this queue and processing them. It adds
more
> > latency and it forces me to use mutual exclusion for pushing
elements on
> > the queue tail and reading them off the queue head, but looks
"saner" to
> > me and I might even use the queue to handle retries.
> 
> If you want to send messages from multiple threads to a single thread,
> simply bind a SUB socket to inproc endpoint in the receiving thread
and
> connect a PUB socket to the endpoint from each sending thread. That
way
> you'll need no mutexes.

Excellent, will keep this in mind. Thanks for your comments.

-- 
Gonzalo Diethelm



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