I believed that it was ripped out of the public zmq_ library a while
back, I had to duplicate it. If it is coming back as a utility
library, I'll dump my version.
Also I'm probably going to shift from returning a string to a
zmq_uuid_t of some sort, probably:
typedef std::vector<unsigned char> uuid_t;
since a uuid can end up with nulls, and c_str() doesn't behave very
well in that case :-)
On Aug 25, 2010, at 9:29 AM, gonzalo diethelm wrote:
Matt, I have not seen your code, so my comments may not apply. I
understand there already is code in 0MQ to generate UUIDs; if you
are reusing / improving this code, I think it would be a good idea
to encapsulate it in a single place.
In addition, I have always thought UUID generation should be one of
the utility functions from 0MQ (same as zmq_stopwatch_start,
zmq_stopwatch_stop and zmq_sleep). UUIDs are really important for
almost any non-trivial use of 0MQ, and having one single
implementation (that could be exported to all bindings) makes sense
IMHO.
Best regards.
Gonzalo Diethelm
From: [email protected] [mailto:[email protected]
] On Behalf Of Matt Weinstein
Sent: Wednesday, 25 August, 2010 09:00
To: [email protected]
Subject: [zeromq-dev] Minor update to zmq_reactor
Folks,
On branch poll_items:
- Updated zmq_reactor_uuid to use a more standard uuid generator.
- Fixed missing endlines, #endifs etc.
No new functionality.
zmq_reactor is being staged into production for a client, it's very
useful. The nice part is you can write a class that looks like this:
class reactor_io {
shared state;
int reactor_inbound( ... ) {
do something
has access to shared state;
}
int reactor_outbound( ... ) {
do something
has access to shared state;
}
...
int poll()
{
setup the reactors[]
do the zmq_reactor_poll() here
return poll result
}
};
Essentially, you wrap the whole reactor framework (=device) in a
single class.
I used a template<> static binding function to remove the muss and
fuss there.
Best,
Matt
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