Hi Nadav,
I looked at your patch. I agree is essentially the same as mine.
If I may suggest two improvements, though, these would be:
- I suspect it would be best to namespace all ZMQ macros with a
prefix, so that your VERIFY would be ZMQ_VERIFY
- I (personally) dislike the change of name you've chosen, I think it
would be clearer to call your macro ZMQ_ASSERT, so to imply it's a
slightly customized version of the assert function, which has
essentially the same semantics
Aside from that, and fwiw, I think your proposal and mine are just as
effective.
So.. yeah, could some maintainer chime in, and get the code in there,
please? (Happy to send in a patch for my way if you'd rather, but it
seems Nadav's might be a better way forward, to support further
tailoring of assert)
Luca
On 13/02/12 14:37, Nadav Samet wrote:
I encountered the same issue a while ago and sent a pull request
through github, but I forgot to follow up on this.
https://github.com/zeromq/zeromq2-2/pull/2
On Sun, Feb 12, 2012 at 5:32 PM, Luca Fascione <lu...@wetafx.co.nz
<mailto:lu...@wetafx.co.nz>> wrote:
Hey guys,
there's a couple instances in zmq.hpp that include a pattern like
this:
inline ~message_t ()
{
int rc = zmq_msg_close (&msg);
assert (rc == 0);
}
in which a variable (rc in this case) is allocated for the sole
purpose
of being tested in an assert.
As we compile with high warning levels, these variables turn into
warnings such as this:
.../zeromq-2.1.10/include/zmq.hpp: In destructor
'zmq::message_t::~message_t()':
.../zeromq-2.1.10/include/zmq.hpp:108: warning: unused variable 'rc'
[-Wunused-variable]
which are annoying, especially in an otherwise clean build. I
would like
to mark these variables unused in the code,
but I'm a little unsure how you guys would like to see it done.
It seems the way would be to add to zmq.h
/* Mark variables unused to quiet warnings */
#define ZMQ_UNUSED(x) (void)sizeof(x)
and then change the method above into this:
inline ~message_t ()
{
int rc = zmq_msg_close (&msg);
ZMQ_UNUSED(rc);
assert (rc == 0);
}
if this sounds allright I'll submit a pull request in the near future
Luca
--
Luca Fascione
Rendering Research Lead - Weta Digital
Phone: +64 4 909 6870 <tel:%2B64%20%204%20909%206870> (x6870)
Mobile: +64 21 0764 862 <tel:%2B64%2021%200764%20862>
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-Nadav
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Phone: +64 4 909 6870 (x6870)
Mobile: +64 21 0764 862
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