I found a starting point for what I want - libwebsockets/zmq bridging in C++:

https://github.com/dsoo/shardfree

very early, very c++11ish, but a cheatsheet to start from

-Michael


Am 11.08.2013 um 14:47 schrieb Michael Haberler <[email protected]>:

> 
> Am 11.08.2013 um 02:09 schrieb Justin Karneges <[email protected]>:
> 
>> On 08/09/2013 10:50 AM, Michael Haberler wrote:
>>> 
>>> Am 27.06.2013 um 20:58 schrieb Pieter Hintjens <[email protected]>:
>>> 
>>>> So ZMQ_STREAM is now a usable socket type for TCP clients and servers,
>>>> and I've made a test case that shows simple a HTTP ping-pong, in
>>>> tests/test_stream.cpp.
>>> 
>>> I think it's a great idea!
>>> 
>>> Is anybody planning/working on a similar idea for websockets (maybe using 
>>> the libwebsockets.org code)?
>> 
>> You could just use ZMQ_STREAM to talk to a websocket client/server. IMO, 
>> anything beyond what is supported by 0MQ should be the job of a gateway 
>> worker. Websockets would be in the realm of Mongrel2, ZeroGW, Zurl, etc.
> 
> I am aware of the available gateway process solutions. I do not like them for 
> the extra process and extra context switches involved, which doesnt exactly 
> improve latency. A in-process solution with worker threads would be fine 
> though.
> 
>> Even ZMQ_STREAM smells like feature creep ("send and receive from a 
>> non-0MQ peer" - what the what?). But everyone loves a good raw mode.
> 
> I dont concur on the 'feature creep' view. That is rather basic 
> interoperability - you can't expect the rest of networking applications to 
> all become ZMQ-aware.
> 
> - Michael
> 
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