I strongly recommend Google's Protocol Buffer as the serialization/deserialization tool. It's fast, convenient and robust. It directly transform an object to the bytes formation(and vice-versa), so can be send/recv through zeromq sockets. We are using it in our online game, and it works well so far.

On 2013?09?18? 00:27, Riskybiz wrote:

So, I've got a working implementation of a zeromq REQ-REP socket pattern and am using it to pass data in the form of character strings between a server and several clients, like so:

Sample comma separated data strings sent as a multipart message (of several thousand parts), each line is a complete instruction for the client to draw something on screen:

414,2095,@ESU13,upper,1,1,41528.600694,41528.602778,1679.75000,1679.75000,16776960,3,0,1

415,2095,@ESU13,lower,1,1,41528.600694,41528.602778,1679.50000,1679.50000,16776960,3,0,1

416,2095,@ESU13,marker,1,1,41528.602778,41528.602778,1679.75000,1680.50000,16776960,3,0,0

417,2095,@ESU13,rectangle,1,1,41528.600694,41528.603472,1679.75000,1679.50000,65535,0,0,1

418,2095,@ESU13,label,1,1,41528.600694,1679.50000,ID:2095 0.0149% 5Bars 100D 3.00IR,Arial,5.00000,0,0

My issue is that each of the data strings has to be composed at the server and then decoded at the client end to extract the data; this works but is not very elegant, I'm sure there is a better and more efficient way.........

I have the notion that I'd like to try encapsulating each line of the data to be sent in a custom class object object instance; then serialize each object, pass it through the REQ-REP sockets and deserialise to reconstruct the object at the client end. The simple class would be in the format like so; only comprising data members.

class Instruction

{

public:

//Constructor

Instruction(const unsigned int &intData, const double &dblData, const std::string &strData): IntData(intData), DblData(dblData), StrData(strData)

{

}

//Data Members

const unsigned int IntData;

const double DblData;

const std::string StrData;

};//class

Trouble is I don't know how to implement this practically. Is anyone able to provide a simple example of how to accomplish serialising and deserialising a custom object and sending it though a REQ-REP socket pair? Or does anyone know of a good online tutorial on this subject? I'm working with Visual Studio 2012 Express in C++.

With very many thanks,

Riskybiz.



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