The code I posted works both as a stand alone and an actor based
server (the close works as well). You should be able to come close to
just copy/pasting them to working code.
Note I do pass a valid array here: zmq_send (socket, 0, 0, 0);
Also I am not sure about
/* NOTE: If we don't use ZMQ_SNDMORE, then we won't be able to
send more */
I am not a heavily experienced user of zmq but my code works fine with
multiple clients, it closes the one that it intended to, others still
work. I understood sendmore as being per connection but maybe im off.
Cheers,
Greg
On Mon, Mar 21, 2016 at 4:06 PM, Auer, Jens <[email protected]> wrote:
> Hi,
>
> I tried that before and thought that sending the close message repetitively
> would do the trick. To better see if the socket is really closed, I set the
> reconnect interval to ten minutes in the client by setting
> int tenminutes = 60000;
> client.setsockopt(ZMQ_RECONNECT_IVL, &tenminutes, sizeof(tenminutes));
>
> Now, when I use the following server which is basically taken from the
> manpage, I can close the socket by sending the close message twice. Removing
> the ZMQ_SNDMORE flag does not change anything.
>
> int main(int argc, char* argv[]) {
> int n = std::atoi(argv[1]);
> void *ctx = zmq_ctx_new ();
> /* Create ZMQ_STREAM socket */
> void *socket = zmq_socket (ctx, ZMQ_STREAM);
>
> int rc = zmq_bind (socket, "tcp://127.0.0.1:5000");
> /* Data structure to hold the ZMQ_STREAM ID */
> uint8_t id [256];
> size_t id_size = 256;
> /* Data structure to hold the ZMQ_STREAM received data */
> uint8_t raw [256];
> size_t raw_size = 256;
> for(int i=0; i != n; ++i)
> {
> /* Get HTTP request; ID frame and then request */
> id_size = zmq_recv (socket, id, 256, 0);
> assert (id_size > 0);
> std::cout << id_size << std::endl;
> raw_size = zmq_recv (socket, raw, 256, 0);
>
> /* Closes the connection by sending the ID frame followed by a zero
> response */
> zmq_send (socket, id, id_size, ZMQ_SNDMORE);
> zmq_send (socket, 0, 0, 0);
> /* NOTE: If we don't use ZMQ_SNDMORE, then we won't be able to send
> more */
> /* message to any client */
> }
> std::cout << "Done" << std::endl;
> int i;
> std::cin >> i;
> zmq_close (socket); zmq_ctx_destroy (ctx);
> return 0;
> }
>
> Cheers,
> Jens
>
> --
> Jens Auer | CGI | Software-Engineer
> CGI (Germany) GmbH & Co. KG
> Rheinstraße 95 | 64295 Darmstadt | Germany
> T: +49 6151 36860 154
> [email protected]
> Unsere Pflichtangaben gemäß § 35a GmbHG / §§ 161, 125a HGB finden Sie unter
> de.cgi.com/pflichtangaben.
>
> CONFIDENTIALITY NOTICE: Proprietary/Confidential information belonging to
> CGI Group Inc. and its affiliates may be contained in this message. If you
> are not a recipient indicated or intended in this message (or responsible
> for delivery of this message to such person), or you think for any reason
> that this message may have been addressed to you in error, you may not use
> or copy or deliver this message to anyone else. In such case, you should
> destroy this message and are asked to notify the sender by reply e-mail.
> ________________________________
> Von: [email protected]
> [[email protected]]" im Auftrag von "KIU Shueng Chuan
> [[email protected]]
> Gesendet: Montag, 21. März 2016 15:38
> An: ZeroMQ development list
> Betreff: Re: [zeromq-dev] Empty message does not close ZMQ_STREAM socket?
>
> Hi Jens,
>
> I tried out the pair of programs in your original post. Indeed, I got the
> behavior that you described using ZeroMQ 4.1.2.
>
> Putting the server code into a while loop did the trick.
> ```c++
> server.bind(address);
> while (1)
> {
> // recv connection
> // send disconnection
> }
> int i;
> std::cin >> i;
>
> ```
>
> I think in my own code, I have only ever used it in this forever loop
> fashion. Hmm...
>
>
> On Mon, Mar 21, 2016 at 9:11 PM, Auer, Jens <[email protected]> wrote:
>>
>> Hi,
>>
>>
>>
>> Thanks for the suggestion. I have modified my example to copy the id into
>> a new message, but it did not change anything. I have also tried a second
>> version of the server side which is basically the example provided at the
>> bottom of the manual page:
>>
>> int main2(int argc, char* argv[]) {
>>
>> int n = std::atoi(argv[1]);
>>
>> void *ctx = zmq_ctx_new ();
>>
>> /* Create ZMQ_STREAM socket */
>>
>> void *socket = zmq_socket (ctx, ZMQ_STREAM);
>>
>>
>>
>> int rc = zmq_bind (socket, "tcp://127.0.0.1:5000");
>>
>> /* Data structure to hold the ZMQ_STREAM ID */
>>
>> uint8_t id [256];
>>
>> size_t id_size = 256;
>>
>> /* Data structure to hold the ZMQ_STREAM received data */
>>
>> uint8_t raw [256];
>>
>> size_t raw_size = 256;
>>
>> for(int i=0; i != n; ++i)
>>
>> {
>>
>> /* Get HTTP request; ID frame and then request */
>>
>> id_size = zmq_recv (socket, id, 256, 0);
>>
>> assert (id_size > 0);
>>
>> std::cout << id_size << std::endl;
>>
>> raw_size = zmq_recv (socket, raw, 256, 0);
>>
>>
>>
>> /* Closes the connection by sending the ID frame followed
>> by a zero response */
>>
>> zmq_send (socket, id, id_size, ZMQ_SNDMORE);
>>
>> zmq_send (socket, 0, 0, ZMQ_SNDMORE);
>>
>> /* NOTE: If we don't use ZMQ_SNDMORE, then we won't be
>> able to send more */
>>
>> /* message to any client */
>>
>> }
>>
>> std::cout << "Done" << std::endl;
>>
>> int i;
>>
>> std::cin >> i;
>>
>> zmq_close (socket); zmq_ctx_destroy (ctx);
>>
>> return 0;
>>
>> }
>>
>>
>>
>> This has the same problem as described before that the socket is not
>> closed and I even receive an empty message at the client’s side.
>>
>>
>>
>> Cheers,
>>
>> Jens
>>
>>
>>
>> --
>>
>> Dr. Jens Auer | CGI | Software Engineer
>>
>> CGI Deutschland Ltd. & Co. KG
>> Rheinstraße 95 | 64295 Darmstadt | Germany
>>
>> T: +49 6151 36860 154
>>
>> [email protected]
>>
>> Unsere Pflichtangaben gemäß § 35a GmbHG / §§ 161, 125a HGB finden Sie
>> unter de.cgi.com/pflichtangaben.
>>
>>
>>
>> CONFIDENTIALITY NOTICE: Proprietary/Confidential information belonging to
>> CGI Group Inc. and its affiliates may be contained in this message. If you
>> are not a recipient indicated or intended in this message (or responsible
>> for delivery of this message to such person), or you think for any reason
>> that this message may have been addressed to you in error, you may not use
>> or copy or deliver this message to anyone else. In such case, you should
>> destroy this message and are asked to notify the sender by reply e-mail.
>>
>>
>>
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of KIU Shueng Chuan
>> Sent: 21 March 2016 11:43
>> To: ZeroMQ development list
>> Subject: Re: [zeromq-dev] Empty message does not close ZMQ_STREAM socket?
>>
>>
>>
>> There's something in the manpage that your code doesn't do.
>>
>> > To open a connection to a server, use the zmq_connect call, and then
>> > fetch the socket identity using the ZMQ_IDENTITY zmq_getsockopt call.
>>
>> I don't recall if this was strictly necessary but I see in my code that I
>> did fetch the identity but immediately discarded it.
>>
>> I have some python scripts here where the server code disconnects the
>> client.
>> https://github.com/pijyoi/test_zmqstream
>> See zmqstream_publisher.py and zmqstream_subscriber.py
>>
>> On 21 Mar 2016 5:07 pm, "Auer, Jens" <[email protected]> wrote:
>>
>> Hi,
>>
>> I am trying to close a TCP socket over a ZMQ_STREAM by sending an identity
>> frame followed by an empty message, as described in the manual ("To close a
>> specific connection, send the identity frame followed by a zero-length
>> message"). I have a simple client/server example:
>> #include <zmq.hpp>
>> #include <iostream>
>> #include <cstdlib>
>>
>> int main2() {
>> std::string address = "tcp://127.0.0.1:5000";
>>
>> zmq::context_t zmq;
>> zmq::socket_t server(zmq, ZMQ_STREAM);
>>
>> server.bind(address);
>>
>> zmq::message_t id;
>> zmq::message_t m;
>> server.recv(&id);
>> server.recv(&m);
>> std::cout << "Connection received: " << id.size() << std::endl;
>>
>> zmq::message_t empty{};
>>
>> server.send(id, ZMQ_SNDMORE);
>> server.send(empty, ZMQ_SNDMORE );
>>
>> int i;
>> std::cin >> i;
>>
>> return 0;
>> }
>>
>> #include <zmq.hpp>
>> #include <iostream>
>>
>> int main() {
>> std::string address = "tcp://127.0.0.1:5000";
>>
>> zmq::context_t zmq;
>> zmq::socket_t client(zmq, ZMQ_STREAM);
>>
>> client.connect(address);
>>
>> zmq::message_t m3;
>> zmq::message_t m4;
>> client.recv(&m3);
>> client.recv(&m4);
>>
>> std::cout << "Connection established" << std::endl;
>>
>> {
>> zmq::message_t m5;
>> zmq::message_t m6;
>> client.recv(&m5);
>> client.recv(&m6);
>> }
>>
>> std::cout << "Connection closed" << std::endl;
>> int i;
>> std::cin >> i;
>>
>> return 0;
>> }
>>
>> When I start the server and then the client, the server will receive the
>> connection message, but the empty message does not close the socket:
>> ./stream_s 2
>> Connection received: 5
>> /tmp/stream_c
>> Connection established
>>
>> tcp 0 0 127.0.0.1:5000 0.0.0.0:* LISTEN
>> 32615/./stream_s
>> tcp 0 0 127.0.0.1:5000 127.0.0.1:34270
>> ESTABLISHED 32615/./stream_s
>> tcp 0 0 127.0.0.1:34270 127.0.0.1:5000
>> ESTABLISHED 32618/stream_c
>>
>> I have also created a second example where the server sends the close
>> message twice. Here, the client actually receives the close message as an
>> empty message. Why is this even possible over a ZMQ_STREAM socket?
>>
>> I am using ZeroMQ 4.1.4, so the notification messages should be enabled by
>> default without setting ZMQ_STREAM_NOTIFY, and I have also tested 4.1.2 to
>> check for a regression.
>>
>> Best wishes,
>> Jens
>>
>>
>> _______________________________________________
>> zeromq-dev mailing list
>> [email protected]
>> http://lists.zeromq.org/mailman/listinfo/zeromq-dev
>>
>>
>> _______________________________________________
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>>
>
>
> _______________________________________________
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>
--
Studying for the Turing test
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