That would work for an internal API, but given we expose a C API unfortunately I don't think that would work as a public API :-( And I think for this use case they would require a public API.
As an external API, a new zmq_ctx_set that takes a callback would have been ideal, but it only takes int. So perhaps a new zmq_ctx_set_allocator that takes a callback pointer would be the next best. An alternative would be to have a system similar to what we use for the poll implementation (epoll kqueue select etc), but this would be a build-time option, and the implementation would have to be checked in, which I don't think is an option for this case, right? On Mon, 2016-11-28 at 10:51 +0000, Auer, Jens wrote: > Hi, > > I am just a user, but I would love to see this change. I have thinking about > this and I would like to be able to pass a C++ allocator object to ZeroMQ, so > a simple function hook is not enough. My idea is to define a struct in the > interface > > struct allocator_t > { > void* hint; > void* (allocate)(size_t, void*); > void (deallocate)(void*, size_t, void*); > }; > > and store this in the context object. Since I don't think that this should be > changed during runtime, I would create a new zmq_ctx_new overload which takes > a parameter of type allocator_t. The default value would be to call > malloc/free. > > Cheers, > Jens > > -- > Jens Auer | CGI | Software-Engineer > CGI (Germany) GmbH & Co. KG > Rheinstraße 95 | 64295 Darmstadt | Germany > T: +49 6151 36860 154 > jens.a...@cgi.com<mailto:jens.a...@cgi.com> > Unsere Pflichtangaben gemäß § 35a GmbHG / §§ 161, 125a HGB finden Sie unter > de.cgi.com/pflichtangaben<http://de.cgi.com/pflichtangaben>. > > CONFIDENTIALITY NOTICE: Proprietary/Confidential information belonging to CGI > Group Inc. and its affiliates may be contained in this message. If you are > not a recipient indicated or intended in this message (or responsible for > delivery of this message to such person), or you think for any reason that > this message may have been addressed to you in error, you may not use or copy > or deliver this message to anyone else. In such case, you should destroy this > message and are asked to notify the sender by reply e-mail. > ________________________________ > Von: zeromq-dev [zeromq-dev-boun...@lists.zeromq.org]" im Auftrag von > "Petteri Salo [petteri.s...@gmail.com] > Gesendet: Montag, 28. November 2016 09:40 > An: zeromq-dev@lists.zeromq.org > Betreff: [zeromq-dev] On hooking memory allocations > > Hello, > > Let me first do a little introduction as I'm new to this list. I'm a software > engineer with 15+ years of experience working on games at a company called > Remedy Entertainment Ltd. We've done games for PC, and various games consoles > over the years. Most recently we did Quantum Break for Xbox One. > > I've now been tasked with evaluating ZeroMQ. One important feature of any > library we use in games is the ability to hook all memory allocations - this > is to allow the use of custom memory allocators and/or for tracking when and > where memory is allocated. > > I've searched the libzmq source code and there is about 150 uses of new, > malloc, realloc , etc. > > If we were to adopt libzmq we'd like to put in allocation hooks and that work > would then be something that we'd like to contribute back to the project. > Having those hooks in the main repository would then make it easier for us to > adopt future changes to the library. > > So, my question is would this kind of change be something that would be > accepted? Of course assuming that coding conventions, proper way of > submitting the patch etc. are followed. I do realize that one would want to > see the actual code before accepting. I'm interested in the principle of > accepting a change such as this, since it would introduce a new "rule" for > working ión libzmq source code : "All allocations shall go through an > allocation hook." > > Best Regards, > > Petteri Salo > > > _______________________________________________ > zeromq-dev mailing list > zeromq-dev@lists.zeromq.org > http://lists.zeromq.org/mailman/listinfo/zeromq-dev
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