> I am currently fighting with some design issues for my project and as newbie 
> to zeroMQ I am here to look for advice. My project should simulate 
> distributed algorithm in distributed environment.

welcome :)

> For example algorithm like brodcasting. I need to implement communication 
> between nodes in this environment and I chose to use zeroMq.
> 
> My question is what do you think is the best approach when you want to design 
> environment where entity must do following:
> be able to receive messages from neighbours,
> be able to send message to all or maybe few selected neighbours.
some of this may depend how you define “a neighbor” (e.g.: pre-configured env, 
or zero-conf env). if you’re looking for little-to-zero configuration, may 
wanna checkout zyre:

https://rfc.zeromq.org/spec:36/ZRE <https://rfc.zeromq.org/spec:36/ZRE>
https://github.com/zeromq/zyre <https://github.com/zeromq/zyre>My first idea 
was to give very entity a ROUTER socket. Is it possible to achieve it with only 
routers?
> 
I believe so- but you may wanna start by reading about the different patterns 
first and prototyping some simple one to one, one to two patterns to get your 
hands dirty first, get a feel for the different socket types:

http://zguide.zeromq.org/page:all#Messaging-Patterns 
<http://zguide.zeromq.org/page:all#Messaging-Patterns>

You probably start out with REQ/REP which is easy- then move into async 
(router/dealer) then into something like Zyre where the learning curve is a 
little steeper (but probably closer to what you want long term if I’m 
understanding your question).
> As I looked at ROuter it can send message to multiple nodes and also can 
> receive messages from multiple nodes.
> 
> Every entity knows who is it's neoghbor and have information about IP's and 
> ports.
> 
Yea, sounds like a problem ZYRE solves- but if you’re new may wanna work your 
way into it a bit with some of the simpler types first..

make sense?

—
wes
wesyoung.me

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