That detail is purposefully not exposed through the client api, however it is output to the log on connection establishment.

Why would your client code need to know which server in the ensemble it is connected to?


Rob Baccus wrote:
How do I determine the server the client is connected to?  It is not
exposed as far as I can see in either the ZooKeep object or the
ClentCnxn object.  I did find on line 790 in ClientCnxn.StartConnect()
method the place the actual server connection is happening but that is
not exposed.

Rob Baccus

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