Hi all,

FYI:  Martin Fowler (author of UML Distilled, Refactoring, et. al.) has
put out a call for papers which discuss the software engineering of
internet software.  If you're interested in contributing, the original
text of the request is below.  It can also be found at
http://computer.org/software/edcal.htm#march02 .  It would be nifty to
see a paper which concentrates on Zope in this context.

Separately, Mr. Fowler has also expressed an interest in understanding
how Zope works in comparison to other internet software platforms, and
may consider extending the (primarily Java-centric) effort at
http://martinfowler.com/isa/index.html to include Zope-related concepts
if they can be contrasted with what exists within this set of documents.


- C

Original message:

In a rash fit of enthusiasm I signed up to be a guest
editor of a forthcoming issue of IEEE Software on
engineering Internet Software. Part of my duties for this
is that I have to harass my friends to submit a paper for
this issue. Hence this email. Do you know someone who you
think would be interested in writing such a paper? 

 I've added the official call for papers in the email: you
can also find it online at

The Software Engineering of Internet Software

Submission Deadline: 15 August 2001

In less than a decade, the Internet has grown from a
little-known back road of nerds into a central highway for
worldwide commerce, information, and entertainment. This
shift has
introduced a new language. We speak of Internet time,
Internet software, and the rise and fall of e-business.

Essential to all of this is the software that makes the
Internet work. From the infrastructure companies that
create the tools on which e-business runs to the Web design
that deploy slick Web sites using the latest technology,
software lies behind the shop windows, newspapers, and bank

How is this new Internet software different than the
software created before everything became e-connected? Are
the tools different? Are the designs different? Are the
different? And have we forgotten important principles of
software engineering in the rush to stake claims in the new
Webified world?

We seek original articles on what it means to build
Internet software. Specific questions that might be
addressed include (but are not limited to):

         How do we apply engineering techniques to Internet
         Is it all "code and fix" or can we apply a broader
variety of effective practices? 
         How have Internet time and new technologies affected the
culture of software development organizations? 
         What role does technology play? 
         How does user interface design change for a Web
interface? How does it stay the same? 
         What are the design principles and patterns behind
effective Internet software? 
         What are the real problems and solutions behind data
interchange on the global Internet scale? 
         How are Internet software development and testing
practices different from other kinds of software

Authors should present their work in terms that are useful
to the software community at large, emphasizing lessons
learned from practical experience.

Guest Editors:

Elisabeth Hendrickson
Quality Tree Software Inc.
7563 Cottonwood Lane, Pleasanton, CA 94588, USA

Martin Fowler
Chief Scientist
651 W Washington Blvd, Suite 500, Chicago, IL 60661, USA

Please submit two electronic copies, one in RTF or
Microsoft Word and one in PDF or Postscript, by 15 August
2001. Articles should be 4 to 12 double-spaced pages,
illustrations, or 2,800 to 5,400 words, with each
illustration, graph, or table counting as 200 words.
Submissions are peer-reviewed and are subject to editing
for style, clarity, and
space. For detailed author guidelines, see
computer.org/software/author.htm or contact the magazine
assistant Dawn Craig at [EMAIL PROTECTED]


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