I do recommend Boa Constructor, which feels the most like you're
actually editing source code files (though you're editing the zope
objects in place). This program has actually saved my life.
Caveats: It has a few dependencies you'll need to track down, and it's
a little buggy/quirky. If you're not comfortable with a bit of DIY, or
you're relatively new to zope and/or python, it might be more trouble
than its worth.
The 'upload' mechanism in ZMI for most objects might do OK for you, then
you can use whatever editing environment you want. I'm sure a lot of
people have solved this particular problem for themselves in different
ways, based on their own editing needs/preferences. After a little
trial and error, of course.
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of John Poltorak
> Sent: Thursday, June 23, 2005 11:28 AM
> To: firstname.lastname@example.org
> Subject: [Zope] External editor for ZMI
> What alternatives are there to editing objects through ZMI?
> Zope maillist - Zope@zope.org
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