The choice of the data structure to hold the flags is open to discussion. I considered: - std::bitset - uint64 - vector<bool> (storage optimized specialization is mandated by the standard)
The size of std::bitset is determined at compile time, boost:dynamic_bitset brings the boost dependency, so I went with vector<bool> because the structure will be non empty in exceptional cases. I preferred to not put a limit on function arity or deal with potential multiple bitfields. No strong opinion though, comments are welcome. -- https://code.launchpad.net/~zorba-coders/zorba/fix-boost-typedef/+merge/217976 Your team Zorba Coders is subscribed to branch lp:zorba. -- Mailing list: https://launchpad.net/~zorba-coders Post to : zorba-coders@lists.launchpad.net Unsubscribe : https://launchpad.net/~zorba-coders More help : https://help.launchpad.net/ListHelp