On 9/3/18, Ethan Gardener <eeke...@fastmail.fm> wrote:
> On Mon, Sep 3, 2018, at 1:40 PM, Chris McGee wrote:
>> While the idea that many eyes makes bugs shallower seems to have failed
>> in the world of complex behemoth software it may work here.
>
> I think it worked for a while, but eventually complexity grew beyond even
> the many eyes approach.
>
Could even be that the many-eyes approach encouraged the complexity;
in fact, that could easily be the unintended consequence.

Lucio.

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