It looks like exp/shiny (a tentative, multi-platform graphics API
native in the Go language) is getting some dusting off right at this
moment.

I had a look at the most recent copy I have in hand of Dave
MacFarlane's devdraw shiny driver, but the immediate absence I picked
up was a missing interface method (texture filling?).

I couldn't find a description of the missing method, only
implementations in other drivers and at that level my comprehension is
minimal, so unless someone points me at some documentation I can
understand, I'll have to wait for someone else to fill that gap.

Which is a crying shame: exp/shiny shows such promise...

Lucio.

On 4/27/19, Jens Staal <staal1...@gmail.com> wrote:
> Den lör 27 apr. 2019 08:21Lucio De Re <lucio.d...@gmail.com> skrev:
>
>> On 4/26/19, Kurt H Maier <k...@sciops.net> wrote:
>> >
>> > It's here now:  https://bellard.org/TinyGL/
>> >
>> > khm
>> >
>> Let me add this correction to that document, this is where my
>> curiosity found VReng:
>>
>> http://www.vreng.enst.fr/
>>
>> Thank you, Kurt.
>>
>> Lucio.
>> >
>>
>>
>>
>> If I remember correctly, there is an SDL port on Plan9, and there is a
>> tinygl-on-sdl so perhaps it is already possible.
>>
>>
>> --
>> Lucio De Re
>> 2 Piet Retief St
>> Kestell (Eastern Free State)
>> 9860 South Africa
>>
>> Ph.: +27 58 653 1433
>> Cell: +27 83 251 5824
>> FAX: +27 58 653 1435
>>
>>
>


-- 
Lucio De Re
2 Piet Retief St
Kestell (Eastern Free State)
9860 South Africa

Ph.: +27 58 653 1433
Cell: +27 83 251 5824
FAX: +27 58 653 1435

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