It looks like exp/shiny (a tentative, multi-platform graphics API native in the Go language) is getting some dusting off right at this moment.
I had a look at the most recent copy I have in hand of Dave MacFarlane's devdraw shiny driver, but the immediate absence I picked up was a missing interface method (texture filling?). I couldn't find a description of the missing method, only implementations in other drivers and at that level my comprehension is minimal, so unless someone points me at some documentation I can understand, I'll have to wait for someone else to fill that gap. Which is a crying shame: exp/shiny shows such promise... Lucio. On 4/27/19, Jens Staal <staal1...@gmail.com> wrote: > Den lör 27 apr. 2019 08:21Lucio De Re <lucio.d...@gmail.com> skrev: > >> On 4/26/19, Kurt H Maier <k...@sciops.net> wrote: >> > >> > It's here now: https://bellard.org/TinyGL/ >> > >> > khm >> > >> Let me add this correction to that document, this is where my >> curiosity found VReng: >> >> http://www.vreng.enst.fr/ >> >> Thank you, Kurt. >> >> Lucio. >> > >> >> >> >> If I remember correctly, there is an SDL port on Plan9, and there is a >> tinygl-on-sdl so perhaps it is already possible. >> >> >> -- >> Lucio De Re >> 2 Piet Retief St >> Kestell (Eastern Free State) >> 9860 South Africa >> >> Ph.: +27 58 653 1433 >> Cell: +27 83 251 5824 >> FAX: +27 58 653 1435 >> >> > -- Lucio De Re 2 Piet Retief St Kestell (Eastern Free State) 9860 South Africa Ph.: +27 58 653 1433 Cell: +27 83 251 5824 FAX: +27 58 653 1435