I've continued to think about this. All I've come up with at this early stage are more questions, and a few ideas.
The first question: what should the tone of the desired dialog be? Funny, Serious, Slice-of-life, Tongue-in-cheek? Second: How many characters should be available to interact with N.G.? (I think there should be at least two - one male and one female - besides N.G.) Finally, do we want to represent different races or keep an all-human cast for this Alpha? I don't yet have any opinion on 1 or 3. On Mon, Mar 17, 2008 at 9:49 AM, Andrew Phillips <[EMAIL PROTECTED]> wrote: > > > On Mon, Mar 17, 2008 at 8:43 AM, Kai Sterker <[EMAIL PROTECTED]> > wrote: > > > > > (I.e. something like "v0.4 alpha 3: large map with NPCs to talk to, > > items to pick up, inventory screen" ... and the same for a couple more > > alphas.) OTOH, I don't want to restrict the path development takes too > > much .. maybe somebody comes along that likes doing combat-related > > stuff first, which would completely change the order and priority of > > things. > > > Do you have any thoughts on the scope or nature of the dialog for Alpha3? >
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