On Thu, Apr 10, 2008 at 12:09 PM, Kai Sterker <[EMAIL PROTECTED]> wrote:
> BTW., dlgedit (the tool used to create the dialogues in the first > place) has an option to load a .mo file in order to preview each > translated line in context of the previous and following line. I have > to check, but the v0.4 version of dlgedit should be able to load the > v0.3 dialogues (found in the wastesedge CVS module under > scripts/dialogues/src). Alternatively, you could download an older > v0.3 source package where dlgedit build is still enabled (but new > enough to actually contain that feature). I"ll look more into that, as > I think this would be helpful for quality control. Playing the actual > game also works, but it'll be hard to see all the possible > combinations there. In case you are interested: Version 0.3.3 has a working dlgedit with the translation preview: http://download.savannah.nongnu.org/releases/adonthell/adonthell-src-0.3.3.tar.gz Downside is, it requires GTK+ 1.2.x, which might be hard to come by these days. configure with --enable-tools to actually build dlgedit. As an alternative, I've just added the gettext support back to the current v0.4 tool source tree (module tools in CVS). I also verified that it can still load v0.3 dialogue sources. This version of dlgedit uses GTK+ 2.x, but it also needs adonthell v0.4 to be installed before it compiles. Let me know, if more information on that topic is required. Kai _______________________________________________ Adonthell-general mailing list Adonthell-general@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-general