New build of AfterGRASP is up for download: http://www.aftergrasp.com/download/agsetup_20090224.exe
---------------------------------------------------------------------------- Tue, 24 February 2009 BETA New deep color support in place. Previously variables like @COLORNUM were just a 32bit integer. Now it's a complex value that can be 24bit, 32bit, 48bit, 64bit, 96bit, or 128bit. This required changes to anywhere in AfterGRASP that a color is used, which is ALL over the place. I've run some test scripts, but because of the nature of these extensive changes there may be bugs in some more obscure color conversions, like CMYK, or with flood/mask routines. IMAGESAVEPNG byte order when saving 48bit/64bit images fixed. IMAGELOADPNG byte order when saving 48bit/64bit images fixed. Commands that are tested with 48bit color and working are DRAWPIXEL and COLOR with RGB values. Here is a simple test script: drawCLEAR white color black imagenew test48 100 100 48 imageset test48 for y from 0 count @drawheight for x from 0 count @drawwidth color (@x*65535)/(@drawwidth-1) (@y*65535)/(@drawwidth-1) 32768 drawpixel @x @y next next imageset imagesavepng test48.png exitnow IMAGESAVETIFF and IMAGELOADTIFF tested with 48bit/64bit images, and working. But 96bit/128bit are still not working. ---------------------------------------------------------------------------- --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "aftergrasp" group. To post to this group, send email to aftergrasp@googlegroups.com To unsubscribe from this group, send email to aftergrasp+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/aftergrasp?hl=en -~----------~----~----~----~------~----~------~--~---