Dave:You can't solve the problems with your approach either

This is based on knowledge of what examples? Zero?

I have given you one instance of s.o. [a technologist not a philosopher like 
me] who is if only in broad principle, trying to proceed in a non-encoding, 
analog-comparison direction. There must be others who are however crudely 
trying and considering what can be broadly classified as analog approaches. How 
much do you know, or have you even thought about such approaches? [Of course, 
computing doesn't have to be either/or analog-digital but can be both]

My point 6) BTW is irrefutable, completely irrefutable, and puts a finger bang 
on why geometry  obviously cannot cope with real objects,  ( although I can and 
must, do a much more extensive job of exposition).




From: David Jones 
Sent: Saturday, July 10, 2010 5:44 PM
To: agi 
Subject: Re: [agi] Re: Huge Progress on the Core of AGI


Mike, 

Your claim that you have to reject encoded and simpler descriptions of the 
world to solve AGI is unfounded. You can't solve the problems with your 
approach either. So, this is argument is going no where. You won't admit that 
you're faced with the same problems no matter how you approach it. I do admit 
that your ideas on transformations can be useful, but not at all by themselves 
and definitely not in the absense of math or geometry. They also are certainly 
not a solution to any of the problems I'm considering. Regardless, we both face 
the same problems of uncertainty and encoding.

Dave


On Sat, Jul 10, 2010 at 12:09 PM, Mike Tintner <tint...@blueyonder.co.uk> wrote:

  General point: you keep talking as if algorithms *work* for visual AGI - they 
don't - they simply haven't. Unless you take a set of objects carefully chosen 
to be closely aligned and close in overall form- and then it's not AGI. But in 
general the algorithmic patterned approach has been a bust - because natural 
objects as well as clusters of diverse artificial objects are not patterned. 
You can see this. It's actually obvious if you care to look.

  Re 2) It may well be that you've gotta have a body to move around to 
different POV's for objects, and to touch those objects and use another sense 
or two to determine the outlines. I haven't thought all this through at all, 
but you've got to realise that the whole of evolution tells you that sensing 
the world is a *multi*-*common*-sense affair, and not a single one. You're 
trying to isolate a sense - and insisting that that's the only way things can 
be done, even while you along with others are continuously failing.  Respect 
and learn from evolution.

  Re 1) I again haven't thought this through, but it sounds like you're again 
assuming that your AGI vision must automatically meet adult, educated criteria. 
Presumably it takes time to perceive and appreciate the 3-d ness of objects.And 
3-d is a mathematical, highly evolved idea. Yes, objects are solid, but they 
were never 3-d until geometry was invented a mere 2,000 or so years ago. 
Primitive people see very differently from modern people. Read McLuhan on this 
(v. worthwhile generally for s.o. like you).

  And no, rocks are simply *not* mathematical objects. There are no rocks in 
geometry period. *You* can use a mathematically-based program to draw a rock, 
but that's down to your AGI mind, not the mathematics.

  [Look BTW how you approach all these things - you always start mathematically 
- but it is a simple fact that maths. was invented only a few thousand years 
ago, animals and humans happily existed and saw the world without it, and maths 
objects are **abstract fictions** - they do not exist in the real world, as 
maths itself will tell you - and you have to be able to *see* that - to see and 
know that there is a diff. between a postulated math square and any concrete, 
real object version of a square. What visual processing are you going to use to 
tell the difference between a math and a real object? Are you saying you can 
use maths to do that?

  Non-sense.

  3) I am starting with simple natural irregular objects. I can recognize that 
rocks may have too large a range of irregularity for first visual perception. 
(It'd be v.g. to know how soon infants recognize them). Maybe then you need 
something with a narrower range like "shopping bags". I'd again study the 
development of infant perception - that will give you the best ideas re what to 
start with.

  But what's vital is that your objects be natural and irregular, not narrow AI 
formulaic squares.

  5) A fluid transform is er a fluid transform. What are all the ways a 
raindrop as per the vid can transform into a different form - all the ways that 
the outline of the drop can continuously reshape. Jeez they're pretty well 
infinite, except that they're constrained. The drop isn't suddenly going to 
become a square or rectilinear. And you can presumably invent new lines/fields 
of transformation wh. could turn out to be true.

  But if you think of all those drop outlines transforming, they will indeed be 
fluid and irregular, and not follow any general geometric pattern.

  Look at it another way, think of all the ways you can draw (and effectively 
transform) an outline cartoon of a human face. You can draw/recognize 
everything from a triangular to a square to a potato to an oval to a serrated 
outline of a face as human. Treat each outline as proceeding from the previous 
one, and you have an example of the extent of fluid transformations.

  Fluid transforms are one demonstration of "the power of the imagination" - an 
artistic not a geometric power. Broadly all this is obvious, even if it can be 
better put into words - and must also be drawn & cartooned to communicate 
properly. 

  6) At the end, you're getting into absurdities. Geometry can't handle any of 
those natural objects. You're merely claiming it can without the slightest 
attempt to demonstrate or reason.

  Here is a graphic demonstration of what you're trying to claim - in effect, 
you're saying 

  "geometry can define 'a piece of plasticine'  [and by extension any standard 
transformation of a piece of plasticine as in a playroom]"

  That's a nonsense. A piece of plasticine is a **freeform** object - it can be 
transformed into an unlimited diversity of shapes/forms (albeit with 
constraints).

  Formulae - the formulae of geometry - can only define **set form** objects, 
with a precise form and structure. There are no exceptions. Black is not white. 
 Homogeneous is not heterogeneous. Set form is not freeform.

  All the objects I list - all irregular objects - are freeform objects. 

  You are ironically misunderstanding the very foundations and rationale of 
geometry. Geometry - with its set form forms - was invented precisely because 
mathematicians didn't like the freeform nature of the world - wanted to create 
set forms (in the footsteps of the rational technologists who preceded them) - 
that they could control and reduce to formulae and reproduce with ease. 
Freeform rocks are a lot more complex to draw and make and reproduce than  set 
form rectangular bricks.

  Set forms are not free forms. They are the opposite.

  (And while you and others will continue to *claim*  in theory absolute 
setform=freeform nonsense, you will in practice always, always stick to setform 
objects. Some part of you knows the v.obvious truth ).



   
  From: David Jones 
  Sent: Saturday, July 10, 2010 3:51 PM
  To: agi 
  Subject: Re: [agi] Re: Huge Progress on the Core of AGI


  Mike,

  Using the image itself as a template to match is possible. In fact it has 
been done before. But it suffers from several problems that would also need 
solving. 

  1) Images are 2D. I assume you are also referring to 2D outlines. Real 
objects are 3D. So, you're going to have to infer the shape of the object... 
which means you are no longer actually transforming the image itself. You are 
transforming a model of the image, which would have points, curves, dimensions, 
etc. Basically, a mathematical shape :) No matter how much you disapprove of 
encoding info, sometimes it makes sense to do it.
  2) Creating the first outline and figuring out what to outline is not trivial 
at all. So, this method can only be used after you can do that. There is a lot 
more uncertainty involved here than you seem to realize. First, how do you even 
determine the outline? That is an unsolved problem. So, not only will you have 
to try many transformations with the right outline, you have to try many with 
wrong outlines, increase the possibilities (exponentially?). It looks like you 
need a way to score possibilities and decide which ones to try. 
  3) "rock" is a word and words are always learned by induction along with 
other types of reasoning before we can even consider it a type of object. So, 
you are starting with a somewhat unrepresentative or artificial problem. 
  4) Even the same rock can look very different from different perspectives. In 
fact, how do you even match the same rock? Please describe how your system 
would do this. It is not trivial at all. And you will soon see that there is an 
extremely large amount of uncertainty. Dealing with this type of uncertainty is 
the central problem of AGI. The central problem is not fluid schemas.Even if I 
used this method, I would be stuck with the same exact uncertainty problems. 
So, you're not going to get passed them like this. The same research on 
explanatory and non-monotonic type reasoning must still be done.
  5) what is a fluid transform? You can't just throw out words. Please define 
it. You are going to realize that your representation is pretty much geometric 
anyway. Regardless, it will likely be equivalent. Are you going to try every 
possible transformation? Nope. That would be impossible. So, how do you decide 
what transformations to try? When is a transformation too large of a change to 
consider it the same rock? When is it too large to consider it a different 
rock? 
  6) Are you seriously going to "transform" every object you've every tried to 
outline? This is going to be prohibitively costly in terms of processing. 
Especially because you haven't defined how you're going to decide what to 
transform and what not to. So, before you can even use this algorithm, you're 
going to have to use something else to decide what is a possible candidate and 
what is not.



  On Fri, Jul 9, 2010 at 6:42 PM, Mike Tintner <tint...@blueyonder.co.uk> 
wrote: 
    Now let's see **you** answer a question. Tell me how any 
algorithmic/mathematical approach of any kind actual or in pure principle can 
be applied to recognize "raindrops falling down a pane" - and to "predict" 
their movement?

  Like I've said many times before, we can't predict everything, and we 
certainly shouldn't try. But  


    http://www.pond5.com/stock-footage/263778/beautiful-rain-drops.html

    or to recognize a "rock"?

    http://www.handprint.com/HP/WCL/IMG/LPR/adams.jpg

    or a [filled] shopping bag?

    http://www.abc.net.au/reslib/200801/r215609_837743.jpg
    
http://www.sustainableisgood.com/photos/uncategorized/2007/03/29/shoppingbags.jpg
    
http://thegogreenblog.com/wp-content/uploads/2007/12/plastic_shopping_bag.jpg

    or if you want a real killer, google some vid clips of amoebas in oozing 
motion?

    PS In every case, I suggest, the brain observes different principles of 
transformation - for the most part unconsciously. And they can be of various 
kinds not just direct natural transformations, of course. It's possible, it 
occurs to me, that the principle that applies to rocks might just be something 
like "whatever can be carved out of stone"


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