Voting results for Proposals 4930 - 4940: No. | Title | By | AI | Date | Flag | | | | | 4930 | Simple VC win | Goethe | 1* | 02Apr07 | D 4931 | Herald to advertise | Zefram | 1 | 04Apr07 | O 4932 | Clarifying Excess CFJs | Levi | 1 | 05Apr07 | O 4933 | constrained refusal of e... | Zefram | 1 | 05Apr07 | O 4934 | Herald's report defines ... | Zefram | 1 | 03Apr07 | O 4935 | Return of the Contests | Murphy | 1 | 11Apr07 | O 4936 | Agoran Chromodynamics | Murphy | 3 | 11Apr07 | D 4937 | Good form should be sugg... | Murphy | 1 | 11Apr07 | O 4938 | Paragraphs | Murphy | 2 | 11Apr07 | D 4939 | Re-divide some offices | Murphy | 3 | 12Apr07 | D 4940 | instrument mechanics | Zefram | 3 | 13Apr07 | D
4930 4931 4932 4933 4934 4935 Goethe F 5F 5A 5F 5F 5A Levi F 4P 4A 4F 4P 4F Maud P P A A P F Murphy F 7F 7A 7F 7A 7F OscarMeyr F 11A 11F 11A 11A 11F P.P. F 2F 2A 2F 2F 2F Quazie F F A F A F Sherlock F F F Zefram F 2F 2F 2F 2F 2F AI 1.1 1 1 1 1 1 VI *U* 1.6+ 0.65 1.75 0.4+ 5.8 Quorum 5 5 5 5 5 5 Voters 9 9 8 8 8 9 4936 4937 4938 4939 4940 Goethe A 5F A A F Levi F 4F P F F Maud F P A P F Murphy F 7F F F F OscarMeyr F 11A F F F P.P. A 2F F F F Quazie F F F F F Sherlock F F F A A Zefram A 2F F F F AI 3 1 2 3 3 VI 2 2 3 3 8 Quorum 5 5 5 5 5 Voters 9 9 9 9 9 Retracted votes: OscarMeyr 11A on 4932, 11A on 4935 Text of adopted proposals: ---------------------------------------------------------------------- Proposal 4930 by Goethe, AI=1.1, Democratic Simple VC win Enact the following rule: If a single player has a voting power on ordinary proposals equal to or greater than the total voting power on ordinary proposals of all other players combined, that player wins the game upon any player announcing the fact. [ We need wins. This is simple, uses a mechanism already in play. A player getting to that point could pass a proposal declaring emself the winner. Except (1) quorum and (2) e wouldn't want to, because e'd lose eir votes. This makes em the winner, with the added strategy that you could push someone who wants to keep eir votes over the edge. ] ---------------------------------------------------------------------- Proposal 4931 by Zefram, AI=1, Ordinary Herald to advertise Create a rule with title "Herald to Advertise" and text: Every month the Herald shall update the page about Agora on the NomicWiki at nomic.net, provided that that wiki is operational. This page, when updated, is to include a list of the current players. In updating the page the Herald shall ensure that information that is currently incorrect is either corrected or removed, and that all links on the page point to extant pages that are correctly described. The Herald may add new correct information to the page at eir discretion. ---------------------------------------------------------------------- Proposal 4933 by Zefram, AI=1, Ordinary constrained refusal of excess Amend rule 2132 to read: A CFJ submitted by a person who has previously submitted five or more CFJs during the same Agoran Week as that CFJ is an Excess CFJ. The Clerk of the Courts can, by announcement, Refuse an Excess CFJ that has not had any judge assigned to it. Refusal of an Excess CFJ causes it to cease to be a CFJ. ---------------------------------------------------------------------- Proposal 4935 by Murphy, AI=1, Ordinary Return of the Contests Create a rule titled "Contests" with this text: A contest is a contract that identifies itself as such, and identifies exactly one party as its contestmaster; all other parties are its contestants. Points are a measure of a player's contentiousness. The number of points possessed by a player is eir score. When a player registers, eir score is set to zero. A contestmaster may award a total of up to 10 points per month to one or more contestants, unless e was contestmaster of a different contest for at least 15 days of the previous month. A player with 100 or more points may win the game by announcing this fact. Upon such an announcement, each player's score is set to zero. Upon the adoption of this proposal, each player's score is set to zero. ---------------------------------------------------------------------- Proposal 4937 by Murphy, AI=1, Ordinary Good form should be suggested by the rules Amend Rule 1564 (Initiating Appeals) by appending this text: An Appeal may be accompanied by Arguments, Evidence, or other related material; the Board of Appeals is encouraged, but not required, to take notice of these things. ---------------------------------------------------------------------- Proposal 4938 by Murphy, AI=2, Democratic Paragraphs Amend Rule 1023 (Common Definitions) to read: The following terms are defined: (a) The term "number" shall mean "real number". (b) The phrase "as soon as possible" shall mean "within seven days". (c) The term "random" shall mean a choice drawn with a process whose probability distribution among the possible outcomes is reasonably close to that required by the Rules, using a uniform distribution if not otherwise specified. (d) The term "paragraph" shall mean a subset of text determined as follows: (1) Each bulleted section is a unit of text. (2) Any remaining text is divided into units at blank lines. (3) Units are considered in a tree hierarchy, interpreting the original body of text as a depth-first search. The root is empty, the unbulleted units are its children, and the bulleted units following an unbulleted unit are its descendants (with nested bullets corresponding to nested levels of the tree). (4) A "paragraph" identified by partial quotation is determined by the minimum sub-tree containing the entirety of that quotation. (e) Agoran epochs: (1) Agoran days begin at midnight UTC. (2) Agoran weeks begin at midnight UTC on Monday. (3) Agoran months begin at midnight UTC on the first day of each Gregorian month. (4) Agoran quarters begin when the Agoran months of January, April, July, and October begin. (5) Agoran years begin when the Agoran month of January begins. ---------------------------------------------------------------------- Proposal 4939 by Murphy, AI=3, Democratic Re-divide some offices [Smaller Offices may be less intimidating to newer players.] Create a rule titled "The Assessor" with this text: The Assessor is an office; its holder is responsible for collecting votes and keeping track of related properties. The Assessor is the default vote collector for all Agoran decisions that do not specify a different vote collector. The Assessor's report shall include the following: a) Each player's voting limit on ordinary proposals. b) Each player's voting credits. Amend Rule 106 (Adopting Proposals) by replacing this text: Determining whether to adopt a proposal is an Agoran decision. For this decision, the available options are FOR, AGAINST, and PRESENT, and by default, the eligible voters are the active players, the adoption index is the adoption index of the proposal, and the vote collector is the Speaker. with this text: Determining whether to adopt a proposal is an Agoran decision. For this decision, the available options are FOR, AGAINST, and PRESENT, and by default, the eligible voters are the active players, and the adoption index is the adoption index of the proposal. Upon the adoption of this proposal, the office of Assessor becomes held by the Speaker. Create a rule titled "The International Associate Director of Personnel" with this text: The International Associate Director of Personnel is an office; its holder is responsible for keeping track of officers and reports. The Director of Personnel's report shall include the following: a) The holder of each office. b) The date on which each holder last came to hold that office. c) The date of the most recent attempt to achieve Agoran Consent for changing the holder of that office. Amend Rule 1006 (Offices) by removing this text: The Herald shall list the holder of each office, and the date upon which each holder last came to hold that office. and by replacing this text: If no attempt to achieve Agoran Consent for changing the holder of particular office is announced in a given quarter, then the Speaker shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is achieved. with this text: If no attempt to achieve Agoran Consent for changing the holder of a particular office is announced in a given quarter, then the Director of Personnel shall make at least one such attempt to change the officeholder in the following quarter, and make the change if consent is acheived. Upon the adoption of this proposal, the office of Director of Personnel becomes held by the Herald. Create a rule titled "The Registrar" with this text: The Registrar is an office; its holder is responsible for keeping track of players. The Registrar's report shall include the following: a) Each player's nickname (if any) and listed e-mail address(es). b) The date on which each player most recently registered. c) A list of all public or discussion fora, with sufficient data regarding each forum to players to receive messages there. Amend Rule 478 (Fora) by removing this text: The Herald's report shall include a list of all public or discussion fora and sufficient data regarding each to allow players to receive messages via that medium. The Herald need not keep track of null fora. and by replacing each instance of "Herald" with "Registrar". Upon the adoption of this proposal, the office of Registrar becomes held by the Herald. Amend Rule 1377 (The Herald) to read: The Herald is an office; its holder is responsible for keeping track of the History of Agora and its players. The Herald's report shall include the following: a) A list of each Patent Title and Degree that at least one person Bears, with a list of which persons Bear it. b) A list of one or more Threats, including Bears. Amend Rule 1450 (Separation of Powers) to read: The following sets of positions are mutually exclusive: a) Promotor and Assessor b) Speaker and Clerk of the Courts A player holding two or more positions within one of these sets is removed from all but one of them. If one of them is the Speakership, then e retains it; otherwise, e retains the position e came to hold most recently. This rule takes precedence over all rules governing offices. ---------------------------------------------------------------------- Proposal 4940 by Zefram, AI=3, Democratic instrument mechanics Amend rule 1688 to read: The power of an entity is a non-negative rational number. An instrument is an entity with positive power. The power of an entity cannot be set or modified except as stipulated by the rules. All entities have power zero except where specifically allowed by the rules. [The former restriction of power to natural numbers is ineffective, and we have often found some use for non-integer powers.] Enact a rule with title "Power Controls Mutability", Power=3, and text: No entity with power below the power of this rule can (a) cause an entity to have power greater than its own. (b) adjust the power of an instrument with power greater than its own. (c) modify any other substantive aspect of an instrument with power greater than its own. A "substantive" aspect of an instrument is any aspect that affects the instrument's operation. [This is the full generalisation of the power restrictions on rule changes. Expressing it all in fully general form avoids prior scams concerned with instruments other than rules and proposals. The exception for entities with power greater than or equal to this rule is simply admitting what is effectively the case anyway.] Enact a rule with title "Role and Attributes of Rules", Power=3, and text: A rule is a type of instrument with the capacity to govern the game generally. A rule's content takes the form of a text, and is unlimited in scope. In particular, a rule may define in-game entities and regulate their behaviour, make instantaneous changes to the state of in-game entities, prescribe or proscribe certain player behaviour, modify the rules or the application thereof, or do any of these things in a conditional manner. Every rule has power between one and four inclusive. It is not possible for a rule to have a power outside this range. Every rule shall have a number for identification. If a rule ever does not have an identifying number, the Rulekeepor shall assign a number to it by announcement as soon as possible. The number assigned must be a natural number greater than any number previously assigned to a rule. Once properly assigned, a rule's number cannot be changed. Every rule shall have a title to aid in identification. If a rule ever does not have a title, the Rulekeepor shall assign a title to it by announcement as soon as possible. For the purposes of rules governing modification of instruments, the text, power, number, and title of a rule are all substantive aspects of the rule. [Defines the role of rules in the game. Incorporates the restriction on the power of rules. Assignment of numbers and default titles fits nicely here, not dependent on the particular mechanism for enactment. Also makes assignment of titles mandatory, and requires the Rulekeepor to announce assignments.] Amend the rule titled "Rule Changes" to read: Where permitted by other rules, an instrument generally can, as part of its effect, (a) enact a rule. The new rule has power equal to the minimum of the power specified by the enacting instrument, defaulting to one if the enacting instrument does not specify, and the maximum power permitted by other rules. The enacting instrument may specify a title for the new rule, which if present shall prevail. The number of the new rule cannot be specified by the enacting instrument; any attempt to so specify is null and void. (b) repeal a rule. When a rule is repealed, it ceases to be a rule, and the Rulekeepor need no longer maintain a record of it. (c) amend the text of a rule. (d) retitle a rule. (e) change the power of a rule. A rule change is any effect that falls into the above classes. Rule changes always occur sequentially, never simultaneously. Any ambiguity in the specification of a rule change causes that change to be void and without effect. A variation in whitespace or capitalization in the quotation of an existing rule does not constitute ambiguity for the purposes of this rule, but any other variation does. This rule provides the only mechanism by which rules can be created, modified, or destroyed, or by which an entity can become a rule or cease to be a rule. [All generalised. Any instrument can effect a rule change, and the ambiguity clause applies to all forms of rule change rather than just amendments. Power-based restrictions are no longer in this rule; they are handled by the rule created above. Now makes explicit the prior interpretation and game custom that rule changes happen one at a time.]