Agora's Book of History in its current form follows my signature.

--Warrigal

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1993:

   CHAPTER I

       [1] WHEREAS, in June 1993, the world's only MUD-based nomic,
       Nomic World, had recently collapsed; yet, many of its players
       enjoyed nomic and did not wish to forego such a noble pursuit;

       [2] And WHEREAS, Originator Chuck Carroll therefore composed
       an Initial Ruleset for an email nomic, based on the Initial
       Rulesets of Peter Suber, inventor of Nomic, and on the
       Rulesets of Nomic World and other nomics,

       [3] And WHEREAS, a nomic thus rose like a phoenix from the
       ashes of Nomic World, played on the mailing list originally
       set up for discussion of Nomic World, and coming into
       existence at June 30, 1993, 00:04:30 GMT +1200, with a message
       sent by FIRST SPEAKER Michael Norrish, which read, in part,

           [4] "I see no reason to let this get bogged down; there
           are no precedents or rules that cover this situation, so I
           think we may as well begin directly.... Proposals for new
           rules are invited. In accordance with the rules, these
           will be published, numbered and distributed by me at my
           earliest convenience."

       [5] And WHEREAS, this nomic began as a humble and nameless
       nomic, known unofficially as yoyo, after the mailing list it
       was played on, until its Players, much later, gave it its
       OFFICIAL NAME of Agora,

       [6] And WHEREAS, Agora has now become the wisest, noblest,
       eldest, and most interesting of all active email nomics, due
       to the hard work and diligence of Agorans as well as the
       frequent advice of Agoraphobes,

       [7] BE IT HEREBY RESOLVED that the history of Agora shall be
       forever chronicled in this Book of History. Long Live Agora!

   CHAPTER II

       [1] When Agora first came about, on June 30, 1993, its rules
       were as follows: <1>

           [2] Immutable Rules

               101.  All players must always abide by all the rules
               then in effect, in the form in which they are then in
               effect.  The rules in the Initial Set are in effect at
               the beginning of the first game. The Initial Set
               consists of rules 101-116 (immutable) and 201-219
               (mutable).

               102.  Initially rules in the 100's are immutable and
               rules in the 200's are mutable.  Rules subsequently
               enacted or transmuted (that is, changed from immutable
               to mutable or vice versa) may be immutable or mutable
               regardless of their numbers, and rules in the Initial
               Set may be transmuted regardless of their numbers.

               103.  At any time, each player shall be either a Voter
               or the Speaker; no player may simultaneously be a
               Voter and a Speaker.  At any time there shall be
               exactly one Speaker.  The term "player" in the rules
               shall specifically include both the Voters and the
               Speaker.

               104.  The Speaker for the first game shall be Michael
               Norrish.

               105.  A rule change is any of the following:  (1) the
               enactment, repeal, or amendment of a mutable rule; or
               (2) the transmutation of an immutable rule into a
               mutable rule or vice versa.
                     (Note:  This definition implies that, at least
               initially, all new rules are mutable; immutable rules,
               as long as they are immutable, may not be amended or
               repealed; mutable rules, as long as they are mutable,
               may be amended or repealed; any rule of any status may
               be transmuted; no rule is absolutely immune to
               change.)

               106.  All rule changes proposed in the proper way
               shall be voted on. They will be adopted if and only if
               they receive the required number of votes and quorum
               is achieved.

               107.  Any proposed rule change must be written down
               (or otherwise communicated in print media) before it
               is voted on. If adopted, it must guide play in the
               form in which it was voted on.

               108.  No rule change may take effect earlier than the
               moment of the completion of the vote that adopted it,
               even if its wording explicitly states otherwise.  No
               rule change may have retroactive application.

               109.  The Speaker shall give each proposed rule change
               a number for reference.  The numbers shall begin with
               301, and each rule change proposed in the proper way
               shall receive the next successive integer, whether or
               not the proposal is adopted.
                     If a rule is repealed and reenacted, it receives
               the number of the proposal to reenact it.  If a rule
               is amended or transmuted, it receives the number of
               the proposal to amend or transmute it.

               110.  Rule changes that transmute immutable rules into
               mutable rules may be adopted if and only if the vote
               is unanimous among votes legally cast.  Transmutation
               shall not be implied, but must be stated explicitly in
               a proposal to take effect.

               111.  In a conflict between a mutable and an immutable
               rule, the immutable rule takes precedence and the
               mutable rule shall be entirely void.  For the purposes
               of this rule a proposal to transmute an immutable rule
               does not "conflict" with that immutable rule.

               112.  The state of affairs that constitutes winning
               may not be altered from achieving n points to any
               other state of affairs.  The magnitude of n and the
               means of earning points may be changed, and rules that
               establish a winner when play cannot continue may be
               enacted and (while they are mutable) be amended or
               repealed.

               113.  A player always has the option to forfeit the
               game rather than continue to play or incur a game
               penalty.  No penalty worse than losing, in the
               judgment of the player to incur it, may be imposed.

               114.  There must always be at least one mutable rule.
               The adoption of rule changes must never become
               completely inpermissible.

               115.  Rule changes that affect rules needed to allow
               or apply rule changes are as permissible as other rule
               changes.  Even rule changes that amend or repeal their
               own authority are permissible. No rule change or type
               of move is impermissible solely on account of the
               self-reference or self-application of a rule.

               116.  Whatever is not prohibited or regulated by a
               rule is permitted and unregulated, with the sole
               exception of changing the rules, which is permitted
               only when a rule or set of rules explicitly or
               implicitly permits it.

           [3] Mutable Rules

               201.  Quorum for a proposed rule change is defined to
               be 20% of Voters at the beginning of the prescribed
               voting period for that proposal

               202.  All players begin with 0 points.  Points may not
               be gained, lost, or traded except as explicitly stated
               in the rules.

               203.  The winner is the first Voter to achieve 100
               (positive) points. If more than one Voter achieves
               this condition simultaneously, all such Voters win.
                     When a game ends in this manner:
                         -If there is only one winner, that Voter
                          becomes the Speaker, and the old Speaker
                          becomes a Voter
                         -If there is more than one winner, the
                          Speaker randomly selects one of the
                          winners, who becomes the new Speaker, and
                          the old Speaker becomes a Voter.
                         -All players' scores are reset to 0.
                         -A new game is begun.  All rules and
                          proposed rule changes retain the status
                          they had at the end of the old game.

               204.  A proposal shall be made by submitting it to the
               Speaker.  Only Voters may make proposals.  As soon as
               possible after receiving a proposal, the Speaker shall
               assign the proposal a number and distribute the
               proposal along with its number to all players

               205.  The prescribed voting period for a proposal
               shall be one week, beginning at the time the Speaker
               distributes the proposal to all players.

               206.  Each Voter has exactly one vote.  The Speaker
               may not vote.

               207.  Voters may vote either for or against any
               proposal within its prescribed voting period.  In
               order to be legally cast, the vote must be received by
               the Speaker by the end of the prescribed voting
               period.  The Speaker may not reveal any votes until
               the end of the prescribed voting period.  Any Voter
               who does not legally vote within the prescribed voting
               period shall be deemed to have abstained.

               208.  At the end of the prescribed voting period on a
               proposal, the Speaker shall reveal all votes legally
               cast on that proposal.  If the Speaker's consent may
               be required for a proposal to be adopted, then the
               Speaker should indicate at that time whether or not e
               gives eir consent.  If the Speaker does not explicitly
               indicate that e refuses to consent to the proposal, it
               shall be assumed that e consents.

               209.  The required votes for a proposal to be adopted
               is as follows:
                   For a proposal which would directly alter the
                   actions which are required of and/or forbidden to
                   the Speaker:
                       a) a simple majority of all votes legally
                       cast, if the Speaker consents;
                       b) a 2/3 majority of all votes legally cast,
                       if the Speaker does not consent;
                   For all other proposals, a simple majority of
                   votes legally cast.
               This rule defers to rules which set the required
               number of votes for proposals which propose to
               transmute a rule.

               210.  An adopted rule change takes full effect at the
               moment of the completion of the vote that adopted it.

               211.  Voters who voted against proposals which are
               adopted receive 10 points apiece.  Players whose
               proposals are adopted shall receive a random number of
               points in the range 1-10 inclusive.  Players whose
               proposals are not adopted shall lose 10 points.

               212.  If two or more mutable rules conflict with one
               another, or if two or more immutable rules conflict
               with one another, then the rule with the lowest
               ordinal number takes precedence.
                     If at least one of the rules in conflict
               explicitly says of itself that it defers to another
               rule (or type of rule) or takes precedence over
               another rule (or type of rule), then such provisions
               shall supersede the numerical method for determining
               precedence.
                     If two or more rules claim to take precedence
               over one another or defer to one another, then the
               numerical method again governs.

               213.  If players disagree about the legality of a move
               or the interpretation or application of a rule, then a
               player may invoke judgement by submitting a statement
               for judgement to the Speaker. Disagreement, for the
               purposes of this rule, may be created by the
               insistence of any player.  When judgement is invoked,
               the Speaker must, as soon as possible, select a Judge
               as described in the Rules. The Speaker must then
               distribute the statement to be judged, along with the
               identity of the Judge, to all players.

               214.  If judgement was invoked by a Voter, then the
               first Judge to be selected to judge that statement
               shall be the Speaker.  If judgement was invoked by the
               Speaker, the first Judge to be selected shall be a
               randomly selected Voter.
                     In all cases, if a Judge beyond the first must
               be selected to judge a statement, it shall be a
               randomly selected Voter.  The Voter thus selected may
               not be the player most recently selected as Judge for
               that statement, nor may e be the player who invoked
               judgement.

               215.  After the Speaker has distributed the statement
               to be judged and the identity of the Judge, the Judge
               has one week in which to deliver a legal judgement.
               If the Judge fails to deliver a judgement within this
               time, e is penalized 10 points and a new Judge is
               selected. A judgement is delivered by submitting that
               judgement to the Speaker, who must then distribute
               that judgement to all players as soon as possible.

               216.  A legal judgement is either TRUE, FALSE, or
               UNDECIDED.  The judgement may be accompanied by
               reasons and arguments, but such reasons and arguments
               form no part of the judgement itself.  If a judgement
               is accompanied by reasons and arguments, the Speaker
               must distribute the reasons and arguments along with
               the judgement.

               217.  All judgements must be in accordance with the
               rules; however, if the rules are silent, inconsistent,
               or unclear on the statement to be judged, then the
               Judge shall consider game custom and the spirit of the
               game before applying other standards.

               218.  In addition to duties which may be listed
               elsewhere in the rules, the Speaker shall have the
               following duties:
                     -register new players
                     -maintain a list of all players and their
                      current scores, and make such a list available
                      to all players
                     -maintain a complete list of the current rules,
                      and make such a list available to all players
                     -make a random determination whenever such
                      determination is required by the rules.

               219.  If a player believes that the rules are such
               that further play is impossible, or that the legality
               of a move cannot be determined with finality, or that
               a move appears equally legal and illegal, then the
               player may invoke judgement on a statement to that
               effect.  If the statement is judged TRUE, then the
               player who invoked judgement shall be declared the
               winner of that game, and the game ends, with no
               provision for starting another game.
                     This rule takes precedence over every other rule
               determining the winner of the game.

       [4] Of these initial rules, only rule 104 has not been
       amended. <2>

----------------------------------------------------------------------

1994:

   CHAPTER I

       [1] Agora's coming of age was with its first Great Scam, the
       Walrus Scam. At the time, in early 1994, Agora had a rule
       invalidating any proposal that changed players' currency
       holdings based on their votes on that proposal. H. Waggie made
       a pair of proposals that would create Happy Walruses and Sad
       Walruses owned by those who voted FOR and AGAINST the
       proposals, respectively (but explicitly stated that Walruses
       were not currency), and then would give things to owners of
       Happy Walruses and take things from owners of Sad Walruses.

       [2] Both of these proposals passed (though, oddly, an
       identical pair that would create Glad Bunnies and Mad Bunnies
       did not). Much controversy was had, and eventually H. Waggie
       Left in a Huff, never to return. Ironically, the activity this
       scam was designed to perform is no longer prohibited. <3>

       [3] Agora's next great trial is known as the Black Repeals. In
       early 1994, there was a rule that awarded submitting a
       proto-proposal before submitting the real thing. There was a
       penalty for submitting a failing proposal, but the
       proto-proposing award happened when the proposal was
       submitted, whereas the penalty happened at the end of the
       voting period. Therefore, H. Stella? proposed to repeal each
       of the game's 165 rules individually, getting em 330 points,
       enough to win; the large penalty would come in the next game.

       [4] Surprisingly, all of the proposals passed, leaving the
       players debating what would now happen. Eventually, the
       distribution (but not the submission) of the proposals was
       deemed invalid, meaning none of them had ever taken effect.
       Ironically, this means that H. Stella? got the point award and
       won, but never got the penalty it was supposed to come with.
       <4>

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SOURCES

   <1> Agora's Initial Ruleset at
       <http://axiom.anu.edu.au/~michaeln/agora/initial-ruleset>

   <2> The Full Logical Ruleset at
       <http://agora.qoid.us/current_flr.txt>

   <3> <http://www.nomic.net/~nomicwiki/index.php/WalrusScam>

   <4> <http://www.nomic.net/~nomicwiki/index.php/BlackRepeals>

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