>Paul, could you spare some more keystrokes on what you >think are the best steps to take to solve this problem ?
actually, i don't see a way forward. neither jaroslav nor abramo have indicated that they accept the desirability of imposing a synchronously executed API (SE-API; this being the heart of what ties CoreAudio, VST, MAS, TDM, JACK, LADSPA and others together as similar designs). abramo has questioned, in good faith and with the best of intentions, whether i am even correct that an SE-API is really what we need at all, and he has certainly vigorously questioned the adoption of a single format for linear PCM audio data (another thing that is shared by the systems named above). i think he's wrong, but he's certainly not alone in his opinions, and not stupid either. therefore, its going to continue to be possible to write applications with ALSA (and by extension, OSS, since ALSA will support the OSS API indefinitely) that will not integrate "correctly" into an SE-API executed API. ALSA itself is quite capable of being used to with an SE-API, it just doesn't enforce it. desktop-centric folks will probably be paying attention to CSL and artsd, which don't integrate "correctly" into an SE-API, and separately, the game developers will continue to use stuff like SDL which provides its own audio API, again not capable of integrating correctly with an SE-API. most linux folk simply don't understand (and don't want to understand) why synchronous execution is the key design feature. i think that this is in part because it implies totally different programming models from those they are used to, and in part because it somewhat implies multithreaded applications, which most people tend to be intimidated by. because linux isn't a corporate entity, there is no way for anyone to impose a particular API design on anyone. the best we can do is to provide compelling reasons for adopting a particular API. artds and CSL offers desktop-oriented developers and users something quite desirable right now. only by offering an API and documentation *and applications* that demonstrate more desirable properties will we be able to get beyond the open/read/write/close model that continues to hamper audio development on linux. my own hope is that once i can demonstrate JACK hosting ardour, rythmnlab as a polymetric drum machine, alsaplayer for wave file playback, and possibly MusE, all with sample-accurate sync and perfect audio data exchange between them, people will realize the benefits of shifting towards an SE-API, at which time, there can be a more productive discussion of the correct form and details of that API. i think that CoreAudio has made a couple of mistakes and suffers from an Apple programming style that while easier on the eyes than MS Hungarian, it still a bit inimical to standard Unix programmers. does that help? --p _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel