So this shows us how to do 2D on top of 3D. What is the qualitative performance hit of this approach on a device with a GPU? How can 3D on top of 2D be done? What of its performance? :-)
For a limited application, I am trying out the approach of having View objects render into an OpenGL texture and just having a single OpenGL renderer that blasts all those textured quads to the screen when something needs updating. Has anyone experimented with this? I'm currently having problems even creating a TextView in code and having it render to a canvas: TextView tx = new TextView(mView.getContext()); tx.setText("Nathan"); tx.setWidth(256); tx.setHeight(256); tx.draw(canvas); The call to "tx.draw(canvas);" has no effect on the canvas image. Any shared wisdom on these topics is appreciated! -Nathan On Sep 19, 6:57 am, "Mike Reed" <[EMAIL PROTECTED]> wrote: > SeeSurfaceViewOverlay.java sample code. > > On Fri, Sep 19, 2008 at 5:00 AM, Shraddha Bhaskare > > <[EMAIL PROTECTED]> wrote: > > > Hi, > > > I need to know if 2D and 3D can co-exist on the same view. > > Can we have 2D and 3D views on the same screen? > > > Thanks in advance > > Shraddha --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---