When passing objects in a Bundle, is a Parcelable more efficient than
a Serializable ? How much ?

On Oct 8, 2:32 am, "Josh Roesslein" <[EMAIL PROTECTED]> wrote:
> It might be okay to use serialization in services since they would normally
> run for a long period.
> Probably the only thing on the Android that would be long lived.
>
> On Tue, Oct 7, 2008 at 7:26 PM, hackbod <[EMAIL PROTECTED]> wrote:
>
> > On a phone, I would argue there is pretty much no such thing as a long-
> > lived application.
>
> > The use of a handheld device is just fundamentally different than a
> > desktop.  Even the browser, though you may sometimes spend a lot of
> > time in it, very often you are quickly popping in and out of it.  Add
> > in all of the interruptions (SMS, e-mail, chats, phone calls, etc) and
> > the fact that with such a small screen you can only see one app at a
> > time and with such few resources you can only actually have a few apps
> > running in the background at a time...  and startup time is pretty
> > important.
>
> > Plus, keep in mind that flipping open the keyboard means destroying
> > the current activity and starting a new instance of it.  As such, you
> > really really don't want to do slow things in Activity.onCreate() or
> > anything it depends on, and would very much be best off avoiding
> > serialization there.  You can somewhat mitigate slow startup times
> > here by caching data in your process, using the Activity APIs to
> > transfer state across instances, etc...  but best is to just design
> > your app up-front to have a fast startup time, benefiting many
> > important interactions the user has with it.
>
> > On Oct 7, 5:11 pm, "Josh Roesslein" <[EMAIL PROTECTED]> wrote:
> > > For a short lived application startup time would be important.
> > > But for a long lived application that isn't restarted often it isn't as
> > > important.
> > > I never liked serialization anyways. There is better and faster ways to
> > > persist your application's state to disk.
>
> > > On Tue, Oct 7, 2008 at 6:54 PM, hackbod <[EMAIL PROTECTED]> wrote:
>
> > > > Startup is actually one of the most performance critical parts of an
> > > > application, since it directly impacts how quickly the user can move
> > > > to your application from somewhere else, and if that takes a
> > > > noticeable amount of time (you really want to keep it < 1 second) then
> > > > they are much less likely to use your app.
>
> > > > On Oct 7, 3:33 pm, "Josh Roesslein" <[EMAIL PROTECTED]> wrote:
> > > > > Yeah I'm not sure how the performance of serialization is on the
> > Dalvik
> > > > VM.
> > > > > If you are just using serialization during startup/shutdown speed
> > > > shouldn't
> > > > > matter too much.
> > > > > But if you are loading/unloading objects a lot during the runtime of
> > the
> > > > > application, it might be a bit sluggish.
>
> > > > > On Tue, Oct 7, 2008 at 5:17 PM, hackbod <[EMAIL PROTECTED]> wrote:
>
> > > > > > It does support it, but I would generally recommend against it
> > because
> > > > > > Java serialization is slooooow.
>
> > > > > > It's hard to address the original question because there are
> > basically
> > > > > > no details.
>
> > > > > > On Oct 7, 2:34 pm, "Josh Roesslein" <[EMAIL PROTECTED]> wrote:
> > > > > > > I believe Android's Java VM fully supports Java Serialization.
> > > > > > > Trying Googling for "java serialization" and you should find
> > plenty
> > > > of
> > > > > > > tutorials
> > > > > > > to get you started.
>
> > > > > > > On Tue, Oct 7, 2008 at 9:57 AM, Nemat <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > > > Hi,
>
> > > > > > > > Can anyone tell me about object serialization in Android??
>
> > > > > > > > Thanks in Advance
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