I'm developing some games too, but when I want to find some articles about the code optimisation, I find nothing. I'm very interesting about how you can make your games has no GC when it's running. Thank you very much!
On Jun 15, 5:28 pm, Neilz <neilhorn...@gmail.com> wrote: > Hi Charlie. > > Funny, I have exactly the same issue as you. I'm developing a game, > where the sprite rendering is based loosely upon the google example > SpriteMethodTest (using 2D Canvas drawing). I've gone through the code > with a fine tooth comb, and applied all the tips for game > optimisation, used DDMS, used the apd tracking tool, and still there > are occasional stutters. > > Like you, I get no GC during the game. Also, I've tested on two > devices (Hero 1.5 and Nexus 2.1) and it's the same. > > The game is looking playable, but it could be improved. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en