As a side note, I'm amazed at your conversion rate from Lite to Pro. I have
50% as many Lite downloads but only 5% as many Pro downloads. My Lite
version gets a 4.5 rating, Pro gets 4.9. Looks like I need to look into
those Video and Social Sharing strategies.

Currently I just pop up a dialog box "advert" every so often (with a link
into the Market). Looks like that's not enough.

Thanks for the tips.

Back to the main topic, the data does not show that "piracy is indeed a
significant problem", but shows that many non-paying users are using your
app. The big question is would they have paid for your had they not been
able to get hold of the pirate version. That's a very difficult question to
answer.

On 30 August 2010 20:59, keyeslabs <keyes...@gmail.com> wrote:

> I've been overwhelmed with responses to this article over the past few
> days.  Let me just say a few things generally about the "study", the
> results, and the conclusions that one can draw.
>
> 1. This study obviously isn't scientific.  It's better than anecdotal
> and intuition to be sure, but it's not scientific.  It seems that many
> (not all) news outlets ran with this as definitive proof of something
> or another.  It's clearly not.  I will say that it DOES reflect
> reality as I've experienced it as an Android developer.  Much more
> than 2/3 of the installs of my app are pirated.  That is reality.
>
> 2. I have no vendetta against any particular country.  I in fact do
> NOT believe that Australia is "an oversized island full of criminals"
> as one rather unpleasant message accused me.  I've received a large
> number of emails (some that are fairly nasty) trying to imply that I
> somehow dislike this country or that.  I stated my assumptions and my
> method as clearly as I could, and I welcome similar studies that use
> better methods or models and a bigger data set.  I would be very
> interested to see more along these lines.
>
> 3. My app, Screebl Pro, follows a pattern very similar to many fairly
> successful apps on Android Market.  My lite versions is VERY
> functional, with the Pro version providing only a few select advanced
> features beyond Lite.  Lite has about 150,000 downloads, and Pro just
> over 10,000, with both having approval ratings of 4.5 stars.  My paid
> app has fairly high visibility in the market (been hovering near the
> top 25 in its category and top 100 overall for months).  I use viral
> marketing from my Lite to Pro version, and in fact pioneered some of
> the techniques used by many apps now including embedding a video feed
> in the Lite version, including social sharing features, etc.  I think
> the points raised in this thread about utility apps having different
> "piracy profiles" is likely very valid, but I have no data to support
> that assertion.
>
> 4. As for the statistical validity of my charts, there are many
> complaints that have merit.  In the end I chose to not filter and just
> include everything from the 90-day span.  Obviously, however, country
> samples that include only 5 installs are not going to be
> representative of the purchasing habits of the entire country.
>
> 5. Data corruption is possible.  I have no real way of evaluating
> that, unless one considers that the corruption occurred as part of my
> own collection, although I doubt this as I used very simple
> techniques.  Also the results for the larger data sets (U.S. and UK)
> are in line with previous samples that I've done on piracy of my app.
> As I pointed out in my article, I use Flurry and Google Checkout.  I
> made no attempt to filter that data or scrub it.  Flurry at least
> attempts to track "unique users", and Google Checkout obviously tracks
> purchases uniquely.
>
> I'm all in on Android.  I want the platform to succeed, and I am
> invested in its success.  I did this study to convince myself and
> others (that actually have the influence and ability to affect change
> in the platform) that piracy is indeed a significant problem for me
> and my app.  I would welcome others that question my data, technique,
> or motives and also have access to similar raw data to perform their
> own tests.  It was fairly easy to do (took me a total of a couple
> hours), and anyone that has flurry or the likes installed on a paid
> app should be able to do the same.
>
> Dave
>
> On Aug 28, 1:58 am, gosh <steve...@unimelb.edu.au> wrote:
> > Hi Dave,
> >
> > Thanks for the stats - as disconcerting as they are.
> >
> > As an Australian software developer I was very disappointed to see
> > Australia up top in the percentages on your scale of software pirates,
> > wrt to your app - which I find hard to explain, subjectively or
> > otherwise.
> >
> > I'll make a few points though (I'm assuming your figures are for your
> > utility 'Screebl Pro', via your link):
> >
> > * Having some background in data analysis, I don't consider sample
> > sizes under 300 to be statistically significant - which leaves you
> > with 4 rows of data at this stage.
> >
> > * Going on your app, the US is the only place where Android is a big
> > success thus far -  I do know that 'utility' programs are a bit
> > 'techie' for most regular phone users, but I'm thinking percentages
> > here.
> >
> > * Android phones are fairly few on the ground in Australia (in my
> > limited experience with other Android owners - other owners have been
> > either software developers/publishers or university students, many of
> > whom are from overseas - many/most countries). That said, since the
> > 'main' telco here (Telstra) began selling Android phones here in April
> > 2010, some regular folk/mums-and-dads are now starting to buy them….
> > i.e. The fact that australia is 4th in your list of overall downloads
> > is very surprising to me, given the great lack of Google/Android-phone
> > focus upon Australia - I thought it would be down around the NZ
> > figures. Note: Most ads I've seen for Android phones here do 'not'
> > even mention 'Android' at all (E.g. the recent ads for the Samsung
> > i9000 Galaxy S ) - so I assume its either a perceived marketing
> > negative, or its not worth the 'copy' space the single word would take
> > up.
> >
> > * As a former president of the Australian Software Publishers
> > Association, I know that Australians generally 'do' buy their software
> > when its not open source - which is the main precursor to acountry
> > having a software industry. Its a part of the 'a fair go mate' ethos
> > here - so Indy developers are likely to do well here - and do, given
> > an avenue to market.
> >
> > * I do know that there are lots of software developers in Australia
> > 'very pissed-off' with Google in that we are unable to 'sell' our
> > programs in the Android Market (even though our customers can buy them
> > from elsewhere) - e.g. I've had programs sitting here collecting dust
> > for 12 months (yes, 365 days, one planetary orbit around the Sun [the
> > one thats 93 million miles away] - no actions, and worse, no words
> > about actions, from Google) come Tuesday this week see:
> http://www.digitalfriend.org/blog/month2009-09.html- but that is
> > unlikely to cause a software developer to pirate other software
> > developers hard work. I certain haven't and wouldn't. That kama is
> > reserved for Google (and then Android), not for fellow software
> > developers.  i.e. If you are unable to circulate your own work, ones
> > enthusiasm eventually dries up and withers on the vine, such that, in
> > my case at least, I've abandoned my daily usage of the Android phone
> > itself, and now use an alternative smart phone from a company with a
> > global perspective instead.
> >
> > * Its true that, within the list of countries wrt your downloads,
> > Canadian, Kiwi and Swiss developers also cannot sell their apps on
> > Google Android Market to their own customers - so if it was 'a
> > disgruntled developer issue' re Australia, you would likely see it
> > there too - but as I've pointed out, your figures for those countries
> > are statistically insignificant, so that doesn't constitute evidence
> > either way.
> >
> > * I'm not surprised at your figures for Japan - even major software
> > contracts with Japanese companies usually only require a hand-shake to
> > seal an honorable relationship. (I wonder if they even have local
> > lawyers? )
> >
> > * As much as I am surprised at your figures for Australia, I am also
> > surprised at your figures for the US. They seem overly high to me. It
> > makes me wonder what your software does and how much it costs wrt
> > other apps? More so, it makes me wonder if the 'Lite' version is an
> > overly crippled version of the 'Pro' version, such that large numbers
> > of people are justifying an illegal download of the Pro version. I.e.
> > Is the Lite version 'really' useful in its own right - or is it little
> > more than 'an ad' that constitutes an expensive download to the
> > unwitting customer/phone user? It would also be of general interest to
> > know what the respective download numbers for your 'Lite' version are,
> > over the same period of time? (Note: I really have no knowledge of
> > your app - so these are just very general questions/ponderings by me,
> > and are certainly 'not' reflections upon your apps, Lite version or
> > Pro)…
> >
> > If your figures are indeed generally representative of Android apps of
> > all sorts, then yes, your experience is indeed a worry for all - and
> > it makes a Licensing approach totally necessary for paid apps - sad
> > but true, given the low retail cost of phone apps in general.
> >
> > Cheers
> > Steve
> >
> > On Aug 27, 7:15 am, keyeslabs <keyes...@gmail.com> wrote:
> >
> > > Actually, the largest *contributor* to piracy was the US, but the
> > > highest piracy rates (as a percentage of total installs) were
> > > elsewhere.  For example, the US has a piracy rate (on my app) of about
> > > 70%, but Australia is more like 92%.  For the countries where apps may
> > > be purchased, here's the breakdown:
> >
> > >CountryPurchases       Installs        Pirated Installs        Piracy
> Rate
> > > Australia       26      321     295     92%
> > > Austria 6       13      7       54%
> > > Canada  25      96      71      74%
> > > France  23      104     81      78%
> > > Germany 38      161     123     76%
> > > Italy   4       36      32      89%
> > > Japan   467     467     0       0%
> > > Netherlands     24      98      74      76%
> > > New Zealand     4       8       4       50%
> > > Spain   7       63      56      89%
> > > Switzerland     7       21      14      67%
> > > United Kingdom  108     335     227     68%
> > > United States   2051    6105    4054    66%
> >
> > > The US isn't the highest, but still, it's disturbing how high the rate
> > > is in ALL of these countries where purchases could be made...
> >
> > > Dave
> >
> > > On Aug 26, 4:59 pm, niko20 <nikolatesl...@yahoo.com> wrote:
> >
> > > > Excellent analysis. Once again showing that you can't make
> assumptions
> > > > about a market without cold hard data to back it up. Your results
> > > > found that the largest piracy rates actually occurred in countries
> > > > where users COULD buy apps ! I guess USA is just a bunch of cheap
> > > > *sses :)
> >
> > > > -niko
> >
> > > > On Aug 26, 3:22 pm, keyeslabs <keyes...@gmail.com> wrote:
> >
> > > > > Recently did an analysis of piracy rates bycountryfor my app.
>  Found
> > > > > some very interesting tidbits that I think may be of interest to
> > > > > members of this group:  http://bit.ly/bSaoBe
> >
> > > > > Dave
>
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