Now I even tried to change my loop to go through the array and get the
same EXACT result.. I have to be missing something here.
Has ANYone else experienced this type of problem? or can give me some
guidance. Thanks a bunch.




                        int temp1Y=0;
                        for(Graphic g1 : _toAdd1){
                                temp1Y+=1;
                                x1=0;
                                y1=temp1Y*-63;
                                graphic.getGridCoordinates().setGrid1X(x1);
                        graphic.getGridCoordinates().setGrid1Y(y1);
                        _toMove.add(g1);
                                _theGrid1.add(0,g1);
                                _theGrid1.get(0).setAMT(_toAdd1.size());
                                _theGrid1.get(0).setMV(temp1Y+10);
                                x1=0;
                                y1=temp1Y*-63;
                                graphic.getGridCoordinates().setGrid1X(x1);
                        graphic.getGridCoordinates().setGrid1Y(y1);
                        }
                        _toAdd1.removeAll(_toAdd1);
                        temp1Y=0;

On Oct 31, 7:22 am, acr <acr...@gmail.com> wrote:
> invalidate and postInvalidate doesn't fix the problem, VERY desperate,
> but that's the type of response I was looking for much appreciated.
>
> I used logcat and looked at everything if i remove/add 3 items items
> from the array, the loop runs, it sets the coordinates through each
> iteration, just the first 2 graphics draw to x0,y0 and the third draws
> to the correct location.
>
> do you or ANYone else have ANYother suggestions?
>
> MUCH appreciated
>
> On Oct 31, 5:27 am, Peter Webb <r.peter.w...@gmail.com> wrote:
>
> > I'm a newb as well.
>
> > I offer my idiot suggestion purely on the basis you sound desperate. I
> > know that feeling.
>
> > Have you tried calling .invalidate to force a redraw between steps, so
> > the display and your code stay in sync?
>
> > On Oct 31, 4:43 pm, acr <acr...@gmail.com> wrote:
>
> > > I am totally stumped here, any insight from anyone would be greatly
> > > appreciated. I hit a wall and am not sure what else to do.
>
> > > On Oct 31, 12:00 am, acr <acr...@gmail.com> wrote:
>
> > > > Thanks for the reply, I've done this and it looks like the loop is
> > > > moving faster than the canvas can draw to the surface. which would
> > > > explain why I get a positive result when there is only one to loop
> > > > through and a positive result for the last in the loop. I even
> > > > attempted to put a Thread.sleep in the mix and still no luck. I
> > > > relatively am new to android and Java, so not quite sure how to remedy
> > > > the problem.
>
> > > > On Oct 30, 10:49 pm, Shawn Brown <big.coffee.lo...@gmail.com> wrote:
>
> > > > > >                          if(_theGrid1.size()<7){
> > > > > >                                int g1left = 7-_theGrid1.size();
> > > > > >                                        int i;
> > > > > >                                        for(i=1;i<=g1left;i++){
> > > > > >                                                x1=64;
> > > > > >                                                y1=i*64;
> > > > > >                                                
> > > > > > graphic.getGridCoordinates().setGrid1X(x1);
>
> > > > > > graphic.getGridCoordinates().setGrid1Y(y1);
>
> > > > > This looks fine to me.  Personally, I'd just log the values to 
> > > > > confirm that.
>
> > > > > As for the remaining code, I can't tell what you are doing there.
> > > > > Personally, I'd just log the values to see what is going wrong where.
>
> > > > > Shawn- Hide quoted text -
>
> > > - Show quoted text -

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