>I do not do a gl.glClear(GL10.GL_COLOR_BUFFER_BIT); so the bits that were >drawn previously should remain.
Actually this isn't the default behavior. I think you need to request EGL_BUFFER_PRESERVED for the EGL_SWAP_BEHAVIOR. Unfortunately this currently (froyo) isn't possible because Android only supports EGL 1.0 + some extensions. The eglSurfaceAttrib() API entry point was added at a later version of EGL. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en