Are you saying you want to use the GPU to process raw data.. or just to render graphics?
If it's the former then you'd certainly have to do this from native code, and I doubt you would be able to access this without root access on the device. If it's the latter then the previous poster is correct, however if you want to offload some of the processing of images and coordinate translation to the GPU then you may need to use OpenGL. I'm not 100% sure how much of the Canvas API is deferred to the GPU but definitely things like matrix transformations and image buffers are in hardware with OpenGL. On Nov 24, 12:52 am, Daniel Drozdzewski <daniel.drozdzew...@gmail.com> wrote: > On Sat, Nov 20, 2010 at 1:40 AM, Nathaniel Warner > > <warner.nathan...@gmail.com> wrote: > > How do I force my application to use the current devices GPU if one is > > available? > > By using anything visual ... ? > Platform will utilise GPU without your interference. > > Daniel -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en