On Sun, Dec 12, 2010 at 8:54 AM, Phil Endecott <
spam_from_goo...@chezphil.org> wrote:

> Don't overcomplicate it.  99% of reqirements are satisfied by "and
> greater than", i.e. "I need >= 4 user clip planes and >= 3 texture
> units".  Don't let the theoretical possibility that someone might want
> to say "I need exactly 2 user clip planes and anisotropic filtering OR
> less than 6 user clip planes and non-power-of-two mipmaps" stop you
> from implementing the basic functionality.
>

That's my point.  I believe the number one pain point that has been raised
is texture formats, so this is a solution for that which can be provided
very quickly because it can re-use all of the existing infrastructure for
features and shared libraries.  Doing something more will delay any solution
for textures.

Anyway, I can't discuss this much more.  I work on the platform, and this is
totally unrelated to the platform -- filtering like this is not at the
platform level (the platform doesn't even know what these things are), it is
part of Market, and that is outside my area of expertise.

-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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