I'm really surprised this hasn't been added to the manifest as an
option.

Physical screen size, size in pixels, and density all seem like
reasonable options for limiting supported screens.

Warren


On Nov 15, 11:24 pm, billconan <billco...@gmail.com> wrote:
> thank you.
>
> guess i will have to detect the screen size in the program and pop
> some warning.
>
> On Nov 15, 12:38 pm, Mark Murphy <mmur...@commonsware.com> wrote:
>
>
>
>
>
>
>
> > On Mon, Nov 15, 2010 at 3:34 PM, billconan <billco...@gmail.com> wrote:
> > > I'm working on a game application and because the testing phones i use
> > > have 800*480 and 854*480 resolutions, I created my game assets based
> > > on 800*480 resolutions. supporting low resolution will result in
> > > changing lots of my code. and the game experience on low resolution
> > >screenswill be bad.
>
> > > therefore I want to force the screen resolution of the phones that can
> > > run my application to be at least 800*480, otherwise installation and
> > > searching are forbidden by the market. I have heard of someway to do
> > > this by setting the AndroidManifest.xml
>
> > > I checked the document about <supports-screens>, but it seems that
> > > both 480*320 and 800*480screensare considered as normalScreens. I
> > > cannot let my application to support 800*480 and higher screen only.
>
> > > Do you know how to do this?
>
> > What you want is not possible, AFAIK. You can restrict the Market
> > based on physical screen size, but not some arbitrary pixel
> > resolution.
>
> > --
> > Mark Murphy (a Commons 
> > Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> > Warescription: Three Android Books, Plus Updates, One Low Price!

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