You really can't judge performance based on the emulator.  Ignoring the CPU
emulation, there is no emulation of the memory bus, it doesn't do any
graphics hardware acceleration, etc.

Ultimately you need to do development on a real device, that is the only way
to know how your application is actually going to behave.

On Sat, Dec 6, 2008 at 6:12 AM, Xavier Mathews <[EMAIL PROTECTED]>wrote:

>
> Yes it will depending on the processor speed of the device. 50% Is Alot.
>
> On 12/06/2008, Mark Murphy <[EMAIL PROTECTED]> wrote:
> >
> > Imran wrote:
> >> Hi All...!!!
> >>
> >>        i have developed a small  game application... i have a
> >> problem... when i run the application  it is using 50% of CPU (mine is
> >> 2Ghz processor )... will this create a problem in actual device..
> >
> > Possibly.
> >
> > The emulator is inefficient, in that it has to convert ARM instructions
> > into x86 instructions for execution on your development PC. This adds a
> > fair bit of overhead, which results in a higher-than-expected CPU
> > utilization.
> >
> > However, it is very difficult to project how a certain CPU utilization
> > on the development PC will translate into CPU utilization on a device.
> >
> > --
> > Mark Murphy (a Commons Guy)
> > http://commonsware.com
> > _The Busy Coder's Guide to Android Development_ Version 1.9 Available!
> >
> > >
> >
>
>
> --
> Xavier A. Mathews
> Student/Browser Specialist/Developer/Web-Master
> Google Group Client Based Tech Support Specialist
> Hazel Crest Illinois
> [EMAIL PROTECTED]@[EMAIL PROTECTED]
> "Fear of a name, only increases fear of the thing itself."
>
> >
>


-- 
Dianne Hackborn
Android framework engineer
[EMAIL PROTECTED]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

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