I ruled out following things: * Mediaplayer still works (for Background Loops) * Increasing the MaxStream doesn't solve the Problem * Switching refering Context to the most actuall doesn't solve the Problem * Commenting out the AudioManager (vor current Volumes) doesn't solve the Problem
So even if I use the SoundManager in the most simple way possible the game crashes randomly after 30sec-5 min Only by switching of FX Sounds completely the game runs smooth. I'm using OGG Files with a very low sample Rate, all around 5-15 kb size, but i don't think that's the problem here. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en