The framework translates raw trackball events into DPAD events if nobody
consumes the trackball event.

At this time Android only supports devices that have a touch screen.  The
trackball is optional, and can be replaced by a DPAD.

On Sat, Jan 10, 2009 at 5:21 PM, blake <[email protected]> wrote:

>
> mmmm... it appears that I was mistaken.  Both trackball movement and
> screen taps generate MotionEvents.  They are delivered completely
> differently, though Trackball events through dispatchTrackballEvent,
> and touch events through dispatchTouchEvent.
>
> I remain mystified by how the trackball is handled.  It begins to look
> as if it generates MotionEvents exactly as the touch screen does.
> Presumably, clicking it generates a KEYCODE_DPAD_CENTER event.  How do
> you generate a KEYCODE_DPAD_UP on, e.g., a G1?
>
> -blake
>
>
> On Jan 10, 4:40 pm, blake <[email protected]> wrote:
> > I notice that TrackballEvents are different that MotionEvents, and it
> > makes me wonder what happens on a device that does not support a touch
> > screen.
> >
> > Suppose I have an Etch-a-Sketch application, that allows me to do
> > crude drawings on my screen.  With the G1 phone, I just watch for
> > MotionEvents and draw them.
> >
> > Can anyone confirm (or deny) that, on a device that doesn't have a
> > touch screen, my application will not work?  Or, possibly, might
> > trackball events appear as MotionEvents, on such a device.
> >
> > -blake
> >
>


-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

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