Another bump.

On 7 Gen, 00:24, sblantipodi <perini.dav...@dpsoftware.org> wrote:
> bumping the question.
>
> On 5 Gen, 14:08, sblantipodi <perini.dav...@dpsoftware.org> wrote:
>
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> > Really thanks for the answer Romain, I appreciate it.
> > To make a try I enabled the "Force GPU rendering" option in my Galaxy
> > Nexus.
>
> > When this option is disabled my software is lightning fast, when this
> > option is enabled
> > I see many slow down. As I told my software draw is UI using canvas
> > completely, why
> > hardware acceleration didn't help in this case?
>
> > Thanks.
>
> > On 4 Gen, 19:14, Romain Guy <romain...@android.com> wrote:
>
> > > drawRect and drawLine are hardware accelerated with anti aliasing.
>
> > > On Wed, Jan 4, 2012 at 7:14 AM, sblantipodi
>
> > > <perini.dav...@dpsoftware.org> wrote:
> > > > As title.
>
> > > > ICS give us the possibility to force the Hardware Acceleration on our
> > > > app with a simple manifest attribute.
> > > > The UI of my app is drawn using canvas, completely canvas. No android
> > > > widget is used to draw the UI only canvas.
>
> > > > This means that I have a lot of drawLine(), drawRect() ecc. ecc. As
> > > > far as I know this primitives aren't accelerated by hardware
> > > > acceleration and hardware acceleration disable the antialias on this
> > > > methods.
>
> > > > Saied that, should I enable the hardware acceleration? Is there any
> > > > reason why enable it on a app like mine?
>
> > > > --
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>
> > > --
> > > Romain Guy
> > > Android framework engineer
> > > romain...@android.com

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