On Feb 2, 2012, at 9:52 PM, BT wrote: > There are hundreds of games and they will not > all fit on a cell phone. Players must be able to selectively download > them. An individual game consists of code (Game.so) and assets, all > contained within a .zip file.
So your goal is to create a separate "market" within one .apk file? AFAIK this might be doable using your "main" application's internal storage for example. But assuming this is doable, I'd guess it's easiest done without introducing multiple .apks but creating your own logics for dynamic game addition. -- H -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en