On Feb 2, 2012, at 9:52 PM, BT wrote:
> There are hundreds of games and they will not
> all fit on a cell phone.  Players must be able to selectively download
> them.  An individual game consists of code (Game.so) and assets, all
> contained within a .zip file.

So your goal is to create a separate "market" within one .apk file? AFAIK this 
might be doable using your "main" application's internal storage for example. 
But assuming this is doable, I'd guess it's easiest done without introducing 
multiple .apks but creating your own logics for dynamic game addition.

--
H

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